Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-07 | Added Clear button for search box. Looks a bit off, but we do not yet have | Eugene Sandulenko | |
skinned buttons. svn-id: r41355 | |||
2009-06-06 | GUI: Tweaked the launcher so that TAB switches focus between the list and ↵ | Max Horn | |
the quick search field svn-id: r41311 | |||
2009-06-06 | Made fix for empty game list on starting MassAdd a bit more robust. | Johannes Schickel | |
svn-id: r41301 | |||
2009-06-06 | Bring old 'quick search' behavior of games list back. | Eugene Sandulenko | |
svn-id: r41296 | |||
2009-06-06 | Fixed assertion when starting mass add and there are no games currently in ↵ | Filippos Karapetis | |
the game list svn-id: r41293 | |||
2009-06-06 | Disable MIDI controls if GUIO_NOMIDI is set | Eugene Sandulenko | |
svn-id: r41281 | |||
2009-06-06 | Disable load from the launcher button for AGOS and Gob games with use of GUI ↵ | Eugene Sandulenko | |
options svn-id: r41277 | |||
2009-06-06 | Improvements to laucher dialog | Eugene Sandulenko | |
- Made quicksearch turned off in the launcher game list - Turn ListWidget into CommandSender - Turn quicksearch off in launcher game list - Connect laucher list widget with search box so search is initiated by typing svn-id: r41269 | |||
2009-06-06 | Implement FR#1970293: "LAUNCHER: Add "quick search" input field like in iTunes" | Eugene Sandulenko | |
svn-id: r41268 | |||
2009-06-06 | Add to launcher not yet functional search widget. | Eugene Sandulenko | |
Make EditableWidget CommandSender svn-id: r41267 | |||
2009-06-06 | Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting". | Eugene Sandulenko | |
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266 | |||
2009-06-06 | Sync all themes with improvements of mass dialog. Fixed list positioning | Eugene Sandulenko | |
svn-id: r41264 | |||
2009-06-06 | Implement FR#2707442: "GUI: Improve Mass Add dialog" | Eugene Sandulenko | |
svn-id: r41263 | |||
2009-06-06 | Implement FR#1522626: "GUI: Friendlier "Add Game" session" | Eugene Sandulenko | |
svn-id: r41236 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-13 | Enable Audio options for a game when OPL driver is overridden. | Eugene Sandulenko | |
svn-id: r40532 | |||
2009-04-18 | Patch #2761396: "Typo fixes to README and comments" | Eugene Sandulenko | |
svn-id: r39993 | |||
2009-02-17 | When adding games from a directory the user had no permissions to, instead ↵ | Oystein Eftevaag | |
of exiting with an error we'll (for normal adds) show an error message and (for mass adds) just continue in the list. svn-id: r38448 | |||
2009-02-15 | properly (re)select game after adding/editing domain name in launcher | Willem Jan Palenstijn | |
svn-id: r38313 | |||
2009-02-07 | Third attemp at fixing release-critical #2472185. Also fixes regression ↵ | Vicent Marti | |
reported in #2555710. svn-id: r36227 | |||
2009-01-18 | GUI: Renamed Globals.TabLabelWidth to Globals.PopUpWidget.labelWidth (that's ↵ | Max Horn | |
what it really is); changed PopUpWidget to use that value directly svn-id: r35895 | |||
2009-01-10 | Moved some stuff from the EditGameDialog constructor to its open() method to | Torbjörn Andersson | |
avoid uninitialised variables. (This is similar to some bugs that were fixed earlier today.) svn-id: r35811 | |||
2009-01-08 | Fixed revertion to "Add game" button string after a "Mass add" was processed. | Johannes Schickel | |
svn-id: r35788 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2008-12-22 | Fixed indentation and removed whitespaces at the end of line | Jordi Vilalta Prat | |
svn-id: r35481 | |||
2008-11-12 | Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵ | Max Horn | |
GUI::ThemeEngine::TextAlignVertical svn-id: r35023 | |||
2008-11-11 | Moved GUI::SaveLoadChooser to its own source file | Max Horn | |
svn-id: r35002 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-09 | Fixed an off-by-one error in the save slot gap filling code | Filippos Karapetis | |
svn-id: r34980 | |||
2008-11-09 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r34979 | |||
2008-11-09 | Do not allow the user to alter the description of write protected save slots ↵ | Filippos Karapetis | |
in the GMM save dialog svn-id: r34978 | |||
2008-11-09 | Prevent double click handling if choose button is disabled. (SaveLoadChooser) | Johannes Schickel | |
svn-id: r34976 | |||
2008-11-09 | Cleanup (and a little bug fix :-P). | Johannes Schickel | |
svn-id: r34975 | |||
2008-11-09 | Disable 'Save' button if no entry is selected in the save chooser. | Johannes Schickel | |
svn-id: r34974 | |||
2008-11-09 | Fixed 'Save'/'Load' button enable/disable triggering. | Johannes Schickel | |
svn-id: r34972 | |||
2008-11-09 | Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵ | Filippos Karapetis | |
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970 | |||
2008-11-09 | - The save list iterator should now be synced correctly | Filippos Karapetis | |
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968 | |||
2008-11-09 | Corrected comment | Filippos Karapetis | |
svn-id: r34967 | |||
2008-11-09 | Gaps in the list of save games are now handled correctly in the GMM ↵ | Filippos Karapetis | |
save/load dialogs svn-id: r34966 | |||
2008-11-09 | Save game descriptions are now set correctly in the GMM save dialog | Filippos Karapetis | |
svn-id: r34965 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-08 | Thou shalst never use the 'using' keyword in a header file, lest the wrath ↵ | Max Horn | |
of ye fingolfin will crush your sorrow bones to dust... *grrr* ;) svn-id: r34937 | |||
2008-11-07 | Saving a game from GMM is now working for the SAGA engine, though the ↵ | Filippos Karapetis | |
description is not set correctly yet svn-id: r34932 | |||
2008-11-07 | Formatting. | Johannes Schickel | |
svn-id: r34927 | |||
2008-11-06 | Fixed colors for the GMM save/load dialogs | Filippos Karapetis | |
svn-id: r34920 | |||
2008-11-06 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r34919 | |||
2008-11-06 | Added some WIP code for the GMM save dialog (still not working correctly) | Filippos Karapetis | |
svn-id: r34918 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-10-29 | Fixed: Text too big in 1x mode. | Vicent Marti | |
svn-id: r34863 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 |