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path: root/gui/launcher.cpp
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2006-04-16This should fix wrong colors of the scummvm logo in the new theme after ↵Johannes Schickel
screen change. svn-id: r21953
2006-04-16Fixed some breakage in the 'Add Game' code I recently introduced; added a ↵Max Horn
FIXME comment regarding the 'description' config file key svn-id: r21943
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵Max Horn
to a minimum svn-id: r21426
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420
2006-03-14Positioned logo properly, added different version number rendering andEugene Sandulenko
got rid of antialiasing artifacts svn-id: r21270
2006-03-14Rearrange launcher.Eugene Sandulenko
Logo is still shown weirdly. svn-id: r21268
2006-03-09Converted last dialogs to new scheme. Now it seems to be everything. Please,Eugene Sandulenko
test throghoutly. svn-id: r21157
2006-03-09- Removed the code from the launcher that adds language/platform to theMax Horn
game descriptions. Doing this now is the responsibility of the engines. - Adapted the SCUMM engine to add lang/platform to the desc string if necessary. Other engines still have to be adapted (but many do not seem to need this at all, since they either are lang/platform agnostic, or already include this information in their MD5 tables). svn-id: r21154
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09Converted all scumm dialogs to new schemeEugene Sandulenko
svn-id: r21147
2006-03-08o Converted most (all?) widgets to new scheme.Eugene Sandulenko
o Converted global options dialog to new scheme. svn-id: r21137
2006-03-07o More widgets fot alternative constructorsEugene Sandulenko
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131
2006-03-07More work on customizable GUI.Eugene Sandulenko
o Implemented special alias 'prev' o Added new calling scheme to several widgets o Partially converted launcher dialog to new scheme o Converted couple widgets of chooser dialog svn-id: r21118
2006-02-18EditGameDialog only needs the game description, not the full GameSettings -> ↵Max Horn
changing constructor accordingly svn-id: r20750
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20518
2006-01-28- Fixes a bug that the debugger crashed while openingJohannes Schickel
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276
2006-01-28Always save gameid.Travis Howell
svn-id: r20260
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-08-18I forgot there were path buttons in this file. They, too, need to be widerTorbjörn Andersson
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702
2005-08-10committed patch #1255847, thanks Simon Sawatzki.Gregory Montoir
svn-id: r18653
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18324
2005-05-20Added big editable text widget, and removed some cruft. I think this meansTorbjörn Andersson
that all our widgets are able to scale themselves now, but I could be mistaken. svn-id: r18192
2005-05-19Big version of the popup widget. It could use a bit more polish, though...Torbjörn Andersson
svn-id: r18185
2005-05-19More scaling work. It's still more about infrastructure than layout: I wantTorbjörn Andersson
to give each widget the opportunity to scale itself. There's a slight regression this time, though: In the small version of the GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not good. svn-id: r18182
2005-05-18Some more scaling work. Parts of the options dialogs scale themselves. SomeTorbjörn Andersson
of them better than others. svn-id: r18165
2005-05-18Made use of addCheckbox(). I had to add an alternative form of the functionTorbjörn Andersson
because most checkboxes are on tabs. (We'll probably need a similar form of addButton() as well.) svn-id: r18161
2005-05-17Added "big" version of the Tab widget, and made use of it.Torbjörn Andersson
svn-id: r18134
2005-05-16Fixed the SoundFont button's behaviour in the Edit Game dialog.Torbjörn Andersson
svn-id: r18125
2005-05-16Enlarge the option dialogs; note that the widgets should be rearranged / ↵Max Horn
enlarged, too; they aren't yet svn-id: r18123
2005-05-16Made the launcher dialog scale itselfMax Horn
svn-id: r18122
2005-04-22GameDetector isn't actually used hereMax Horn
svn-id: r17757
2005-04-16Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵Max Horn
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-01-29Move more text editing code into class EditableWidget; ListWidget now has ↵Max Horn
all the editing capabilities of EditTextWidget svn-id: r16694
2005-01-29Started to merge the text editing code in ListWidget and EditTextWidgetMax Horn
svn-id: r16692
2005-01-05After adding a new game, select the new entryMax Horn
svn-id: r16434
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30Fix for bug #1091801 (ALL: Possible to create corrupt config file)Max Horn
svn-id: r16379
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25Fix warningEugene Sandulenko
svn-id: r16325
2004-12-25Partial fix for bug #1091189: restore the selection after editing the games ↵Max Horn
list in the launcher svn-id: r16324
2004-12-25Make ESC key work in the launcherMax Horn
svn-id: r16323
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002