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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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module.mk
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2006-03-18
theme.cpp -> ThemeClassic.cpp for consistency and less confusion
Eugene Sandulenko
2006-03-07
WIP for arbitrary widget positions. See
Eugene Sandulenko
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-01-27
- adds the new gui renderer also a new implementation for the classic gui
Johannes Schickel
2005-02-06
Moved the console font from gui to graphics
Max Horn
2005-01-29
Started to merge the text editing code in ListWidget and EditTextWidget
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-08-15
Use custom font for the console -> more information visible, helps when using...
Max Horn
2004-03-21
Moved Surface/Font code into new 'graphics' module
Max Horn
2004-03-13
Revamped the font code: now it's very easy to switch between the 'original' S...
Max Horn
2004-01-30
Various changes to the build system which allow building ScummVM in an extern...
Max Horn
2003-11-19
new font code (currently disabled by default), which allows using 'arbitrary'...
Max Horn
2003-11-02
added initial TabWidget stub (if you want to try it, I added some testing cod...
Max Horn
2003-09-17
some tweaks to the build system (work toward plugin support)
Max Horn
2003-07-22
made about dialog global (so that it can be used from the launcher and from s...
Max Horn
2002-12-14
moved the console code to gui/console.cpp; make it actually printout somethin...
Max Horn
2002-12-12
added a dummy global options dialog; PopUpWidget tweaks
Max Horn
2002-12-12
added PopUpWidget; hacked it into the edit game dialog just to show how to us...
Max Horn
2002-11-21
factored out ChooserDialog into it's own header/source file, and made the tit...
Max Horn
2002-11-21
revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all...
Max Horn
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