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2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2003-11-19new font code (currently disabled by default), which allows using ↵Max Horn
'arbitrary' BDF fonts (via convbdf) svn-id: r11350
2003-11-02added initial TabWidget stub (if you want to try it, I added some testing ↵Max Horn
code to launcher.cpp which you just have to un-#if). This is not yet finished, obviously, but enough to 'get the idea', I hope svn-id: r11062
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-07-22made about dialog global (so that it can be used from the launcher and from ↵Max Horn
sky/simon; also added our copyright to it svn-id: r9122
2002-12-14moved the console code to gui/console.cpp; make it actually printout ↵Max Horn
something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that svn-id: r5952
2002-12-12added a dummy global options dialog; PopUpWidget tweaksMax Horn
svn-id: r5919
2002-12-12added PopUpWidget; hacked it into the edit game dialog just to show how to ↵Max Horn
use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-) svn-id: r5914
2002-11-21factored out ChooserDialog into it's own header/source file, and made the ↵Max Horn
title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup svn-id: r5658
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653