Age | Commit message (Collapse) | Author |
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renamed Dialog::deleteWidget to Dialog::removeWidget (name was misleading, the removed object does *not* get deleted)
svn-id: r26147
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progress to the user, and can be cancelled (the whole thing still needs to be polished)
svn-id: r25697
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- renamed ThemeNew.cpp to ThemeModern.cpp
svn-id: r24512
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- Added runtime theme switching
svn-id: r24213
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
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to a minimum
svn-id: r21426
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svn-id: r21363
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http://wiki.scummvm.org/index.php/GUI_Themes
Code is not yet used.
svn-id: r21115
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and x11 backends; added engines/module.mk
svn-id: r20584
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r16742
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svn-id: r16692
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objections)
svn-id: r15849
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svn-id: r15835
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using e.g. the 'actors' command
svn-id: r14627
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svn-id: r13357
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SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
svn-id: r13243
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external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
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'arbitrary' BDF fonts (via convbdf)
svn-id: r11350
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code to launcher.cpp which you just have to un-#if). This is not yet finished, obviously, but enough to 'get the idea', I hope
svn-id: r11062
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svn-id: r10279
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sky/simon; also added our copyright to it
svn-id: r9122
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something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that
svn-id: r5952
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svn-id: r5919
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use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
svn-id: r5914
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title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup
svn-id: r5658
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all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
svn-id: r5653
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