Age | Commit message (Collapse) | Author |
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svn-id: r24938
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- renamed ThemeNew.cpp to ThemeModern.cpp
svn-id: r24512
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svn-id: r24511
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svn-id: r24510
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svn-id: r24233
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svn-id: r24232
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classic theme and classic uses the classic.ini file
- save the chosen theme now
svn-id: r24222
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classic.ini atm)
svn-id: r24216
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- Added runtime theme switching
svn-id: r24213
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- fixed a bug which would lead to a crash when loading the modern theme config with the classic theme
svn-id: r24201
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svn-id: r23704
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changed
svn-id: r23669
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svn-id: r23668
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doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
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svn-id: r23662
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svn-id: r23582
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svn-id: r23496
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dialog-related events since they were probably generated while the old dialog
was still visible, and therefore note intended for the new one.
This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy
to trigger in 3x mode or when running ScummVM under Valgrind.)
svn-id: r23141
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restored background (example: the tab scrolling buttons).
- Call _theme->drawAll() at the end of the redraw method of NewGui
svn-id: r23134
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may be a noticeable amount of time (disabling the theme can be comparatively
slow) where the cursor is wrong.
svn-id: r23082
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- typo fix
svn-id: r22987
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copying strings needlessly
svn-id: r22873
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for the main loop to check for _needRedraw. Otherwise subsequent events can
cause widgets to be redrawn before the theme has had a chance to re-open the
dialogs, and this could cause at least the modern theme to crash.
svn-id: r22860
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otherwise it may be in an inconsistent state since the modern theme uses
openDialog() to allocate a surface as large as he dialog itself.
This fixes a crash when changing to a bigger scaler when the About dialog is
running.
svn-id: r22688
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
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wrong colours in many games.
svn-id: r22540
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recives a EVENT_SCREEN_CHANGED.
svn-id: r22025
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cursor (it should be replaced though).
svn-id: r22019
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(some little things could be missing yet though)
svn-id: r22017
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- Remove reduntant code in drawing pipeline. Topmost dialog was drawn
up to 4 times
svn-id: r21998
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screen change.
svn-id: r21953
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reserve the gui theme name 'default' to indicate, well, the *default* theme, whatever that is
svn-id: r21887
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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- added possibility to use a shading effect on inactive dialogs (luminance and dim are builtin, and special ablility to specifiy a own expression, evaluated via the evaluator)
- adds also a color cache (atm it's generated on startup)
- uses luminance effect by default
- bumps theme config version to 7
svn-id: r21544
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svn-id: r21438
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to a minimum
svn-id: r21426
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bad crashes on blitting stage.
svn-id: r21422
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svn-id: r21147
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o Add 'true' and 'false' constants
o add .visible widget property
o allow dots to be part of section and key names in configs
svn-id: r21123
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o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog
svn-id: r21118
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svn-id: r20676
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svn-id: r20518
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svn-id: r20355
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20088
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svn-id: r19735
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svn-id: r19142
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