Age | Commit message (Collapse) | Author |
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Includes code from https://github.com/inisider/scummvm/ , which has been
squashed and bugfixed
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Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.
Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
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Some backends may break as I only compiled SDL
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svn-id: r54265
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svn-id: r48275
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and 320x240
svn-id: r48248
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svn-id: r48241
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This properly initializes _x, _y, _w and _h, which might be used
uninitialized otherwise. This probably lead to a creash for _sev,
when drawing the tab widget, before GuiObject::reflowLayout had
been called. FYI GuiObject::reflowLayout is usually only called
on layout changes (i.e. resolution changes etc.), thus it might
not be called before drawing a newly created widget.
svn-id: r46947
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svn-id: r40371
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gui/GuiManager.h
svn-id: r35668
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svn-id: r34936
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svn-id: r34882
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26515
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renamed Dialog::deleteWidget to Dialog::removeWidget (name was misleading, the removed object does *not* get deleted)
svn-id: r26147
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