Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | GUI: Fix Cloud-related dialogs a little | Alexander Tkachev | |
Minor mistakes which lead to build failure in some cases. | |||
2016-08-24 | GUI: Fix Options Cloud tab widgets visibility | Alexander Tkachev | |
As it's controlled by ScrollContainer also, we have to explicitly setVisible(true) for "always" visible widgets. | |||
2016-08-24 | GUI: Fix DownloadDialog detection | Alexander Tkachev | |
Now it calls Launcher directly, so it updates games list on success. | |||
2016-08-24 | GUI: Fix Container's visibility issue | Alexander Tkachev | |
Now it respects outer code's decision to hide or move some widgets around. Outer code must be CommandReceiver which is set as ScrollContainer's target. | |||
2016-08-24 | GUI: Use Container in the Cloud tab | Alexander Tkachev | |
It has a visibility issue, but we're already working on it. | |||
2016-08-24 | CLOUD: Make "Run server" button active | Alexander Tkachev | |
It should show the real server's IP over there, but that doesn't work yet. | |||
2016-08-24 | CLOUD: Replace USE_CLOUD with USE_LIBCURL | Alexander Tkachev | |
In most cases that's the right one to check. USE_CLOUD is defined when either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl, USE_CLOUD still could be defined and linking errors would appear. | |||
2016-08-24 | GUI: Fix Options' Cloud tab reflowing | Alexander Tkachev | |
2016-08-24 | GUI: Add "Run server" button in Cloud tab | Alexander Tkachev | |
2016-08-24 | GUI: Add DownloadDialog sketch | Alexander Tkachev | |
2016-08-24 | GUI: Add Refresh button in Options Cloud tab | Alexander Tkachev | |
Commit changes CloudManager and Storages so they would automatically refresh the fields when the could. | |||
2016-08-24 | GUI: Add Cloud tab StorageWizardDialog | Alexander Tkachev | |
This is a dialog which guides user through Storage connection procedure. | |||
2016-08-24 | GUI: Replace Cloud tab's StorageBrowser with PopUp | Alexander Tkachev | |
2016-08-24 | CLOUD: Update CloudManager | Alexander Tkachev | |
It now supports only one storage of each type. Only one Storage could be loaded to the memory as well. Options' Cloud tab now changes the Storage only when user pressed OK button, giving the ability to look through the Storages without actually changing them. | |||
2016-08-24 | GUI: Add Cloud tab information labels | Alexander Tkachev | |
And corresponding stub implementations in CloudManager. | |||
2016-08-24 | GUI: Add Options dialog Cloud tab | Alexander Tkachev | |
With StorageBrowser to select a Storage. It actually uses CloudMan to switch active Storage. | |||
2016-06-06 | GUI: Do not change aspect ratio setting when it is disabled | Eugene Sandulenko | |
2016-06-01 | GUI: Cleanup class initialization | Eugene Sandulenko | |
2016-04-12 | Merge pull request #715 from dudola/patch-1 | Johannes Schickel | |
GUI: Remove dummy FluidSynth Settings button from Edit Game | |||
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-01 | UPDATES: Remove an unneeded check | Eugene Sandulenko | |
2016-04-01 | UPDATES: Implement and use method for normalizing interval value to accepted ↵ | Eugene Sandulenko | |
values | |||
2016-04-01 | GUI: Remove dummy FluidSynth Settings button from Edit Game. | dudola | |
The FluidSynth Settings button actually works only from the Options dialog. https://sourceforge.net/p/scummvm/bugs/6821/ | |||
2016-03-31 | UPDATES: Normalize updates_check value | Eugene Sandulenko | |
2016-03-31 | UPDATES: Implement Check now button in Options | Eugene Sandulenko | |
2016-03-31 | UPDATES: Got rid of hardcoded update intervals list | Eugene Sandulenko | |
2016-03-30 | UPDATES: Hook dialogs to UpdateManager | Eugene Sandulenko | |
2016-03-29 | GUI: Store secelcted update frequency in config | Eugene Sandulenko | |
2016-03-29 | GUI: Added stub for Update frequency check widgets. | Eugene Sandulenko | |
2015-07-07 | GUI: Simplify OPL option code a bit. | Johannes Schickel | |
2014-08-22 | GUI: s/savegame/saved game/ | Ben Castricum | |
Makes it consistant throughout the GUI | |||
2014-08-16 | GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/ | Ben Castricum | |
2014-08-16 | GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/ | Ben Castricum | |
2014-02-18 | GUI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-11 | GUI: Update Roland GS description in MT-32 tab | tcarey | |
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best. | |||
2013-01-26 | Merge branch 'eriktorbjorn-fluidsynth-settings' | Johannes Schickel | |
This is a manual merge of a slightly adapted pull request #296. The changes made are: - Each time the theme format changes, the version was increased - default.inc has been regenerated in the same commit as the theme changes | |||
2013-01-26 | GUI: Misc FluidSynth-related cleanups. | Torbjörn Andersson | |
2013-01-26 | FLUIDSYNTH: Add separate dialog for FluidSynth settings | Torbjörn Andersson | |
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values. | |||
2013-01-02 | GUI: Improve the description of the Roland GS mode checkbox | Filippos Karapetis | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-03-25 | GUI: Remove leftover code for the global dithering checkbox | Filippos Karapetis | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-03-17 | Merge pull request #203 from fingolfin/guio-cleanup | Eugene Sandulenko | |
COMMON: GuiOptions cleanup | |||
2012-03-13 | JANITORIAL: Replace (x ? false : true) by !(x). | Christoph Mallon | |
2012-02-29 | COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.h | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-24 | GUI: Fix "clear" buttons after theme switch (bug #3482459) | Torbjörn Andersson | |
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject. | |||
2012-02-24 | COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes | athrxx | |
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code). | |||
2012-02-21 | COMMON: add gui options for rendering modes | athrxx | |
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support. |