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2016-08-24GUI: Fix Cloud-related dialogs a littleAlexander Tkachev
Minor mistakes which lead to build failure in some cases.
2016-08-24GUI: Fix Options Cloud tab widgets visibilityAlexander Tkachev
As it's controlled by ScrollContainer also, we have to explicitly setVisible(true) for "always" visible widgets.
2016-08-24GUI: Fix DownloadDialog detectionAlexander Tkachev
Now it calls Launcher directly, so it updates games list on success.
2016-08-24GUI: Fix Container's visibility issueAlexander Tkachev
Now it respects outer code's decision to hide or move some widgets around. Outer code must be CommandReceiver which is set as ScrollContainer's target.
2016-08-24GUI: Use Container in the Cloud tabAlexander Tkachev
It has a visibility issue, but we're already working on it.
2016-08-24CLOUD: Make "Run server" button activeAlexander Tkachev
It should show the real server's IP over there, but that doesn't work yet.
2016-08-24CLOUD: Replace USE_CLOUD with USE_LIBCURLAlexander Tkachev
In most cases that's the right one to check. USE_CLOUD is defined when either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl, USE_CLOUD still could be defined and linking errors would appear.
2016-08-24GUI: Fix Options' Cloud tab reflowingAlexander Tkachev
2016-08-24GUI: Add "Run server" button in Cloud tabAlexander Tkachev
2016-08-24GUI: Add DownloadDialog sketchAlexander Tkachev
2016-08-24GUI: Add Refresh button in Options Cloud tabAlexander Tkachev
Commit changes CloudManager and Storages so they would automatically refresh the fields when the could.
2016-08-24GUI: Add Cloud tab StorageWizardDialogAlexander Tkachev
This is a dialog which guides user through Storage connection procedure.
2016-08-24GUI: Replace Cloud tab's StorageBrowser with PopUpAlexander Tkachev
2016-08-24CLOUD: Update CloudManagerAlexander Tkachev
It now supports only one storage of each type. Only one Storage could be loaded to the memory as well. Options' Cloud tab now changes the Storage only when user pressed OK button, giving the ability to look through the Storages without actually changing them.
2016-08-24GUI: Add Cloud tab information labelsAlexander Tkachev
And corresponding stub implementations in CloudManager.
2016-08-24GUI: Add Options dialog Cloud tabAlexander Tkachev
With StorageBrowser to select a Storage. It actually uses CloudMan to switch active Storage.
2016-06-06GUI: Do not change aspect ratio setting when it is disabledEugene Sandulenko
2016-06-01GUI: Cleanup class initializationEugene Sandulenko
2016-04-12Merge pull request #715 from dudola/patch-1Johannes Schickel
GUI: Remove dummy FluidSynth Settings button from Edit Game
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-01UPDATES: Remove an unneeded checkEugene Sandulenko
2016-04-01UPDATES: Implement and use method for normalizing interval value to accepted ↵Eugene Sandulenko
values
2016-04-01GUI: Remove dummy FluidSynth Settings button from Edit Game.dudola
The FluidSynth Settings button actually works only from the Options dialog. https://sourceforge.net/p/scummvm/bugs/6821/
2016-03-31UPDATES: Normalize updates_check valueEugene Sandulenko
2016-03-31UPDATES: Implement Check now button in OptionsEugene Sandulenko
2016-03-31UPDATES: Got rid of hardcoded update intervals listEugene Sandulenko
2016-03-30UPDATES: Hook dialogs to UpdateManagerEugene Sandulenko
2016-03-29GUI: Store secelcted update frequency in configEugene Sandulenko
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2015-07-07GUI: Simplify OPL option code a bit.Johannes Schickel
2014-08-22GUI: s/savegame/saved game/Ben Castricum
Makes it consistant throughout the GUI
2014-08-16GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/Ben Castricum
2014-08-16GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/Ben Castricum
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-11GUI: Update Roland GS description in MT-32 tabtcarey
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best.
2013-01-26Merge branch 'eriktorbjorn-fluidsynth-settings'Johannes Schickel
This is a manual merge of a slightly adapted pull request #296. The changes made are: - Each time the theme format changes, the version was increased - default.inc has been regenerated in the same commit as the theme changes
2013-01-26GUI: Misc FluidSynth-related cleanups.Torbjörn Andersson
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2013-01-02GUI: Improve the description of the Roland GS mode checkboxFilippos Karapetis
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-03-25GUI: Remove leftover code for the global dithering checkboxFilippos Karapetis
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-17Merge pull request #203 from fingolfin/guio-cleanupEugene Sandulenko
COMMON: GuiOptions cleanup
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-02-29COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.hMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-21COMMON: add gui options for rendering modesathrxx
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.