Age | Commit message (Collapse) | Author |
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Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
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ANDROIDSDL: added tab Control in main Options menu for switching some features
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swap_menu_and_back_buttons
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The case probably would never show up, just fixed so it'd disappear from Coverity.
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hasFeature... condition, renamed some fields and methods
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GUIO_NOSPEECHVOLUME can be used for games that allow toggling of
speech but do not provide the ability for users to control speech
volume.
GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games
that allow control of music, sfx, and speech in combinations, like
games that provide control of digital audio separately from MIDI,
or games that only control all three audio types through a single
volume control.
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This fix is not totally clean as it spuriously uses the
serverLabelPosition variable in one case of the preprocessor ifdef
configuration, but with the current structure, this is a simple hack to
fix.
A better solution would be to rewrite some of these functions to remove
some of the preprocessor usage if possible.
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This will be needed to allow changing the GUI language and applying
the change without having to close the dialog.
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Unlike other options in the OptionsDialog, the theme change was
done when selecting a new theme and not when clicking on OK or
Apply. This commit makes it consistent with other options
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A value of 0 is valid for tab ids, so the correct initialisation at this
stage is -1. However only one constructor properly initialized all the
tab ids to -1 in its initialisation list, but it was then changed to 0 in
init(). I have added the missing ones to the other constructors and
removed the incorrect ones in init(). But maybe all tab ids should be
initialised in init() rather than in the constructors initialisation lists.
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Cloud tab now contains a button to select path, path label and a clear
button.
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Checked by rebuilding ScummVM without SDL_Net in MinGW.
Also fixes StorageWizardDialog's warning about _stopServerOnClose.
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Commit also adds a fix for StorageWizardDialog, where LocalServer was
used even if USE_SDL_NET was undefined.
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Added prefixes, used debug(9).
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Now it's not hardcoded based on USE_SDL_NET, but one or another value is
used depending on currently selected LocalWebserver's port.
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
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Shows OSD message.
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Minor mistakes which lead to build failure in some cases.
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As it's controlled by ScrollContainer also, we have to explicitly
setVisible(true) for "always" visible widgets.
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Now it calls Launcher directly, so it updates games list on success.
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Now it respects outer code's decision to hide or move some widgets
around. Outer code must be CommandReceiver which is set as
ScrollContainer's target.
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It has a visibility issue, but we're already working on it.
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It should show the real server's IP over there, but that doesn't work
yet.
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In most cases that's the right one to check. USE_CLOUD is defined when
either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl,
USE_CLOUD still could be defined and linking errors would appear.
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Commit changes CloudManager and Storages so they would automatically
refresh the fields when the could.
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This is a dialog which guides user through Storage connection procedure.
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It now supports only one storage of each type. Only one Storage could be
loaded to the memory as well.
Options' Cloud tab now changes the Storage only when user pressed OK
button, giving the ability to look through the Storages without actually
changing them.
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