Age | Commit message (Collapse) | Author |
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Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.
Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
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The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
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This is so it can be used outside options.cpp
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This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
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Some backends may break as I only compiled SDL
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add new protected value _oldTheme. It keeps theme at the init of
options window, and cancel button reapplies old theme.
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svn-id: r55850
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
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RadiobuttonGroup has a destructor which must be called to avoid leaking memory.
Have also added missing NULL init() declarations on object member pointers to avoid any future issues.
svn-id: r54260
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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Bug #3027772: "Can't switch between Text and Speech". The problem was in
overcrowded Audio tab in any resolution with height < 480.
Solved by adding new MT-32 tab and grouping all relevant widgets there.
TODO:
- The problem still exists for 320x200 resolution where Subtitle speed
control is not accessible
- Apparently nobody tested tab control scrolling after switching to new
GUI, and now there are artifacts
svn-id: r51265
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instead of newly created id.
svn-id: r50651
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svn-id: r50281
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svn-id: r50128
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(thanks fuzzie).
svn-id: r50080
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SCUMM and AdvancedDetector support this feature.
svn-id: r49786
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r48565
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svn-id: r48564
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svn-id: r41281
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Add generic per-game GUI options support along the way ;)
svn-id: r41275
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- Split out label from PopUp widget
- Aligned every widget on all layouts so GUI becomes to look nice again
- Moved textHAlign to layout properties
svn-id: r41266
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svn-id: r41233
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"opl_driver")
- Make MAME FM OPL the default emulator again
- Add GUI support for selecting the active OPL emulator
- Update themes
svn-id: r40496
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svn-id: r38313
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svn-id: r35481
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svn-id: r33911
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svn-id: r33898
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svn-id: r33883
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svn-id: r31960
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svn-id: r30664
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r27175: Added partial workaround for bug #1677997
r27311: Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible
r27312: Oops, fix crash when opening globals options dialog
svn-id: r27344
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also made the code a bit more flexible
svn-id: r27311
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26056
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svn-id: r25563
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svn-id: r25556
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- Added runtime theme switching
svn-id: r24213
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svn-id: r23662
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of PSP theme to fit new slider into MIDI tab.
svn-id: r23033
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It adds theme patch setting to GUI.
svn-id: r23032
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copying strings needlessly
svn-id: r22873
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