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2010-04-06GUI: Remove 'typedef Common::String String' from (Global)OptionsDialogMax Horn
svn-id: r48565
2010-04-06GUI: Unify various definitions of kOKCmd and move it to namespace GUIMax Horn
svn-id: r48564
2009-06-06Disable MIDI controls if GUIO_NOMIDI is setEugene Sandulenko
svn-id: r41281
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-05-12- Add support for selecting the OPL emulator being used (config entry: ↵Johannes Schickel
"opl_driver") - Make MAME FM OPL the default emulator again - Add GUI support for selecting the active OPL emulator - Update themes svn-id: r40496
2009-02-15properly (re)select game after adding/editing domain name in launcherWillem Jan Palenstijn
svn-id: r38313
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
svn-id: r35481
2008-08-15Tons of misc. GFX fixes.Vicent Marti
svn-id: r33911
2008-08-15Added popup widget in Options menu to change GUI renderer on the fly.Vicent Marti
svn-id: r33898
2008-08-14Misc GFX tweaks.Vicent Marti
svn-id: r33883
2008-05-09Added the option to specify the custom path for loading pluginsJordi Vilalta Prat
svn-id: r31960
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-06-11Revert commits:Eugene Sandulenko
r27175: Added partial workaround for bug #1677997 r27311: Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible r27312: Oops, fix crash when opening globals options dialog svn-id: r27344
2007-06-10Extended the fix for bug #1677997 to also cover the global options dialog; ↵Max Horn
also made the code a bit more flexible svn-id: r27311
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10Implement FR #1559561: "GUI: output sample rate widgets"Eugene Sandulenko
svn-id: r26056
2007-02-13Implement FR#1611172: GUI: Add autosave period widgetsEugene Sandulenko
svn-id: r25563
2007-02-13Implement FR#1600020: GUI: Select "No SoundFont"Eugene Sandulenko
svn-id: r25556
2006-10-08- Added dialog for selecting the theme to useJohannes Schickel
- Added runtime theme switching svn-id: r24213
2006-08-04Renamed handleScreenChanged() -> reflowLayout() in the GUI codeMax Horn
svn-id: r23662
2006-06-11Patch #1336171: "MIDI gain setting for FluidSynth" with slight modificationsEugene Sandulenko
of PSP theme to fit new slider into MIDI tab. svn-id: r23033
2006-06-11Patch from bugreport #1502409: "Search ScummVM directory for GUI theme".Eugene Sandulenko
It adds theme patch setting to GUI. svn-id: r23032
2006-06-03*Loads* of Common::String related optimizations. Woa, *tons* of methods were ↵Max Horn
copying strings needlessly svn-id: r22873
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-04-19Started to prepare the gui for runtime resolution switches.Johannes Schickel
(some little things could be missing yet though) svn-id: r22017
2006-03-09Converted last dialogs to new scheme. Now it seems to be everything. Please,Eugene Sandulenko
test throghoutly. svn-id: r21157
2006-03-08o Converted most (all?) widgets to new scheme.Eugene Sandulenko
o Converted global options dialog to new scheme. svn-id: r21137
2006-03-07o More widgets fot alternative constructorsEugene Sandulenko
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20518
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-08-10committed patch #1255847, thanks Simon Sawatzki.Gregory Montoir
svn-id: r18653
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-05-18Some more scaling work. Parts of the options dialogs scale themselves. SomeTorbjörn Andersson
of them better than others. svn-id: r18165
2005-05-16Fixed the SoundFont button's behaviour in the Edit Game dialog.Torbjörn Andersson
svn-id: r18125
2005-04-22GameDetector isn't actually used hereMax Horn
svn-id: r17757
2005-04-16Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵Max Horn
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-10Add keys mapping option to the main option dialog for WinCE - useful for ↵Nicolas Bacca
Smartphones and non Scumm games svn-id: r16524
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
svn-id: r15816
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-15Aaargh, didn't mean to commit this...Max Horn
svn-id: r13296
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295