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2018-12-02GUI: Add an option to set the GUI language to the game languageBastien Bouclet
2018-07-22GUI: Use ScrollContainer in graphics tabThierry Crozat
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2017-09-12GUI: Remove mostly-broken audio output sample rate controlColin Snover
Removing this GUI control was suggested as far back as 2011 at <http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>. There were no objections, but it was never removed. When working on audio latency bugs, I independently rediscovered that the GUI option was broken: the per-game options would *never* work, and the option would not take effect until ScummVM was restarted because there is no API for interacting with the backend audio mixer. So now, it is finally gone. Primarily for the sake of future troubleshooting, configurability of the audio sample frequency within SdlMixerManager is maintained for the moment, but now users will need to edit their ScummVM configuration file manually to change it.
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-21Merge pull request #905 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: added tab Control in main Options menu for switching some features
2017-02-14ANDROIDSDL: implemented checkbox for swap menu and back buttonslubomyr
2017-02-14ANDROIDSDL: backend related checking in options.cpp replaced with ↵lubomyr
hasFeature... condition, renamed some fields and methods
2017-02-05GUI: Add three new options for volume slider controlsColin Snover
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of speech but do not provide the ability for users to control speech volume. GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games that allow control of music, sfx, and speech in combinations, like games that provide control of digital audio separately from MIDI, or games that only control all three audio types through a single volume control.
2017-01-31ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menulubomyr
2017-01-31ANDROIDSDL: fixed in-game menu crash, removed unused methodlubomyr
2017-01-30ANDROIDSDL: implemented checkbox for change mouse mode in Options menulubomyr
2016-10-30GUI: Add possibility to rebuild the options dialogThierry Crozat
This will be needed to allow changing the GUI language and applying the change without having to close the dialog.
2016-10-30GUI: Only change theme when applying new optionsThierry Crozat
Unlike other options in the OptionsDialog, the theme change was done when selecting a new theme and not when clicking on OK or Apply. This commit makes it consistent with other options
2016-10-30GUI: Add Apply button in global options dialogThierry Crozat
2016-10-16GUI: Fix compilation when cloud is disabled but libcurl is notThierry Crozat
2016-10-13GUI: Add checkbox and config option to enable/disable graphics filteringThierry Crozat
2016-08-24CLOUD: Add GUI for "rootpath" selectionAlexander Tkachev
Cloud tab now contains a button to select path, path label and a clear button.
2016-08-24GUI: Add "Clear port" button in Cloud tabAlexander Tkachev
2016-08-24CLOUD: Add port override for LocalWebserverAlexander Tkachev
It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined. It's not defined, because override means we have to reconfigure our redirect links somehow to use the override port.
2016-08-24GUI: Add error callback in Options' Cloud tabAlexander Tkachev
Shows OSD message.
2016-08-24GUI: Fix DownloadDialog detectionAlexander Tkachev
Now it calls Launcher directly, so it updates games list on success.
2016-08-24CLOUD: Make "Run server" button activeAlexander Tkachev
It should show the real server's IP over there, but that doesn't work yet.
2016-08-24CLOUD: Replace USE_CLOUD with USE_LIBCURLAlexander Tkachev
In most cases that's the right one to check. USE_CLOUD is defined when either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl, USE_CLOUD still could be defined and linking errors would appear.
2016-08-24GUI: Add "Run server" button in Cloud tabAlexander Tkachev
2016-08-24GUI: Add DownloadDialog sketchAlexander Tkachev
2016-08-24GUI: Add Refresh button in Options Cloud tabAlexander Tkachev
Commit changes CloudManager and Storages so they would automatically refresh the fields when the could.
2016-08-24GUI: Add Cloud tab StorageWizardDialogAlexander Tkachev
This is a dialog which guides user through Storage connection procedure.
2016-08-24GUI: Replace Cloud tab's StorageBrowser with PopUpAlexander Tkachev
2016-08-24CLOUD: Update CloudManagerAlexander Tkachev
It now supports only one storage of each type. Only one Storage could be loaded to the memory as well. Options' Cloud tab now changes the Storage only when user pressed OK button, giving the ability to look through the Storages without actually changing them.
2016-08-24GUI: Add Cloud tab information labelsAlexander Tkachev
And corresponding stub implementations in CloudManager.
2016-08-24GUI: Add Options dialog Cloud tabAlexander Tkachev
With StorageBrowser to select a Storage. It actually uses CloudMan to switch active Storage.
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-26GUI: Misc FluidSynth-related cleanups.Torbjörn Andersson
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-02-29COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.hMax Horn
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-21COMMON: add gui options for rendering modesathrxx
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2011-12-13GUI: Move addClearButton() from options.cpp to widget.cppTarek Soliman
This is so it can be used outside options.cpp
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL