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2016-08-24CLOUD: Add GUI for "rootpath" selectionAlexander Tkachev
Cloud tab now contains a button to select path, path label and a clear button.
2016-08-24GUI: Add "Clear port" button in Cloud tabAlexander Tkachev
2016-08-24CLOUD: Add port override for LocalWebserverAlexander Tkachev
It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined. It's not defined, because override means we have to reconfigure our redirect links somehow to use the override port.
2016-08-24GUI: Add error callback in Options' Cloud tabAlexander Tkachev
Shows OSD message.
2016-08-24GUI: Fix DownloadDialog detectionAlexander Tkachev
Now it calls Launcher directly, so it updates games list on success.
2016-08-24CLOUD: Make "Run server" button activeAlexander Tkachev
It should show the real server's IP over there, but that doesn't work yet.
2016-08-24CLOUD: Replace USE_CLOUD with USE_LIBCURLAlexander Tkachev
In most cases that's the right one to check. USE_CLOUD is defined when either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl, USE_CLOUD still could be defined and linking errors would appear.
2016-08-24GUI: Add "Run server" button in Cloud tabAlexander Tkachev
2016-08-24GUI: Add DownloadDialog sketchAlexander Tkachev
2016-08-24GUI: Add Refresh button in Options Cloud tabAlexander Tkachev
Commit changes CloudManager and Storages so they would automatically refresh the fields when the could.
2016-08-24GUI: Add Cloud tab StorageWizardDialogAlexander Tkachev
This is a dialog which guides user through Storage connection procedure.
2016-08-24GUI: Replace Cloud tab's StorageBrowser with PopUpAlexander Tkachev
2016-08-24CLOUD: Update CloudManagerAlexander Tkachev
It now supports only one storage of each type. Only one Storage could be loaded to the memory as well. Options' Cloud tab now changes the Storage only when user pressed OK button, giving the ability to look through the Storages without actually changing them.
2016-08-24GUI: Add Cloud tab information labelsAlexander Tkachev
And corresponding stub implementations in CloudManager.
2016-08-24GUI: Add Options dialog Cloud tabAlexander Tkachev
With StorageBrowser to select a Storage. It actually uses CloudMan to switch active Storage.
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-26GUI: Misc FluidSynth-related cleanups.Torbjörn Andersson
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-02-29COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.hMax Horn
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-21COMMON: add gui options for rendering modesathrxx
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2011-12-13GUI: Move addClearButton() from options.cpp to widget.cppTarek Soliman
This is so it can be used outside options.cpp
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-17GUI: Fix theme change ignores cancel on options window.Engin Manap
add new protected value _oldTheme. It keeps theme at the init of options window, and cancel button reapplies old theme.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-11-16GUI: Move major widgets to new directory gui/widgetsMax Horn
Also renamed the source/header files, now they are more closely aligned to how we rename most other source files svn-id: r54264
2010-11-16GUI: Fixed Memory Leak in RadiobuttonGroup usage in Options Dialog.David Turner
RadiobuttonGroup has a destructor which must be called to avoid leaking memory. Have also added missing NULL init() declarations on object member pointers to avoid any future issues. svn-id: r54260
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-07-24GUI: Fix bug #3027772 by adding MT-32 tabEugene Sandulenko
Bug #3027772: "Can't switch between Text and Speech". The problem was in overcrowded Audio tab in any resolution with height < 480. Solved by adding new MT-32 tab and grouping all relevant widgets there. TODO: - The problem still exists for 320x200 resolution where Subtitle speed control is not accessible - Apparently nobody tested tab control scrolling after switching to new GUI, and now there are artifacts svn-id: r51265
2010-07-04Simplify audio device settings handling by using the device handle as tag ↵Johannes Schickel
instead of newly created id. svn-id: r50651
2010-06-25AUDIO: some fixes in the audio device code (no sound option, new GUIO flags)Florian Kagerer
svn-id: r50281
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20Commit slightly modified version of patch #3018727: fix subtitle options ↵Thierry Crozat
(thanks fuzzie). svn-id: r50080
2010-06-15GUI: Implemented Languages as GUI options.Eugene Sandulenko
SCUMM and AdvancedDetector support this feature. svn-id: r49786
2010-06-15GUI: Implement radiobuttons.Eugene Sandulenko
Implement radiobuttons in GUI. Also closes FR #2821529: "GUI: volume and subtitles speed sliders". Subtitle toggle button is replaced by three radiobuttons grouped by a single group. Updated translations and themes. svn-id: r49767
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-04-06GUI: Remove 'typedef Common::String String' from (Global)OptionsDialogMax Horn
svn-id: r48565
2010-04-06GUI: Unify various definitions of kOKCmd and move it to namespace GUIMax Horn
svn-id: r48564
2009-06-06Disable MIDI controls if GUIO_NOMIDI is setEugene Sandulenko
svn-id: r41281
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266