Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r19142
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svn-id: r18653
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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of them better than others.
svn-id: r18165
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svn-id: r18125
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svn-id: r17757
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mode for OSX, too; fixed some memory leaks in the launcher
svn-id: r17639
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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
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Smartphones and non Scumm games
svn-id: r16524
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svn-id: r16398
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svn-id: r16328
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svn-id: r15816
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Sword games. (The digial iMUSE code still calls it voice volume, though.)
svn-id: r13483
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volume groups control
svn-id: r13468
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svn-id: r13296
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that'll have to wait till after I slept :-)
svn-id: r13295
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svn-id: r12729
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svn-id: r12454
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svn-id: r12176
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svn-id: r11255
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svn-id: r11223
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whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games)
svn-id: r11196
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cleanup to the launcher/option dialogs
svn-id: r11152
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set immediately when you choose it from popup; this made it impossible to 'Cancel' the change)
svn-id: r11144
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making it possible to nest widgets (needed for TabWidget)
svn-id: r11052
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Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
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be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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svn-id: r10544
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modify the backends to properly allow for it's support
svn-id: r6867
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svn-id: r6862
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svn-id: r6726
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svn-id: r5919
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