Age | Commit message (Collapse) | Author |
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svn-id: r50281
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svn-id: r50128
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(thanks fuzzie).
svn-id: r50080
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SCUMM and AdvancedDetector support this feature.
svn-id: r49786
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r48565
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svn-id: r48564
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svn-id: r41281
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Add generic per-game GUI options support along the way ;)
svn-id: r41275
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- Split out label from PopUp widget
- Aligned every widget on all layouts so GUI becomes to look nice again
- Moved textHAlign to layout properties
svn-id: r41266
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svn-id: r41233
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"opl_driver")
- Make MAME FM OPL the default emulator again
- Add GUI support for selecting the active OPL emulator
- Update themes
svn-id: r40496
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svn-id: r38313
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svn-id: r35481
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svn-id: r33911
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svn-id: r33898
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svn-id: r33883
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svn-id: r31960
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svn-id: r30664
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r27175: Added partial workaround for bug #1677997
r27311: Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible
r27312: Oops, fix crash when opening globals options dialog
svn-id: r27344
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also made the code a bit more flexible
svn-id: r27311
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26056
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svn-id: r25563
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svn-id: r25556
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- Added runtime theme switching
svn-id: r24213
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svn-id: r23662
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of PSP theme to fit new slider into MIDI tab.
svn-id: r23033
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It adds theme patch setting to GUI.
svn-id: r23032
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copying strings needlessly
svn-id: r22873
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svn-id: r22456
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(some little things could be missing yet though)
svn-id: r22017
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test throghoutly.
svn-id: r21157
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o Converted global options dialog to new scheme.
svn-id: r21137
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o Cleanup of launcher dialog
o Implemented useWithPrefix keyword
svn-id: r21131
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svn-id: r20518
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svn-id: r20088
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svn-id: r19142
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svn-id: r18653
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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of them better than others.
svn-id: r18165
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svn-id: r18125
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svn-id: r17757
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mode for OSX, too; fixed some memory leaks in the launcher
svn-id: r17639
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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
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Smartphones and non Scumm games
svn-id: r16524
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svn-id: r16398
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