aboutsummaryrefslogtreecommitdiff
path: root/gui/options.h
AgeCommit message (Collapse)Author
2010-06-25AUDIO: some fixes in the audio device code (no sound option, new GUIO flags)Florian Kagerer
svn-id: r50281
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20Commit slightly modified version of patch #3018727: fix subtitle options ↵Thierry Crozat
(thanks fuzzie). svn-id: r50080
2010-06-15GUI: Implemented Languages as GUI options.Eugene Sandulenko
SCUMM and AdvancedDetector support this feature. svn-id: r49786
2010-06-15GUI: Implement radiobuttons.Eugene Sandulenko
Implement radiobuttons in GUI. Also closes FR #2821529: "GUI: volume and subtitles speed sliders". Subtitle toggle button is replaced by three radiobuttons grouped by a single group. Updated translations and themes. svn-id: r49767
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-04-06GUI: Remove 'typedef Common::String String' from (Global)OptionsDialogMax Horn
svn-id: r48565
2010-04-06GUI: Unify various definitions of kOKCmd and move it to namespace GUIMax Horn
svn-id: r48564
2009-06-06Disable MIDI controls if GUIO_NOMIDI is setEugene Sandulenko
svn-id: r41281
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-05-12- Add support for selecting the OPL emulator being used (config entry: ↵Johannes Schickel
"opl_driver") - Make MAME FM OPL the default emulator again - Add GUI support for selecting the active OPL emulator - Update themes svn-id: r40496
2009-02-15properly (re)select game after adding/editing domain name in launcherWillem Jan Palenstijn
svn-id: r38313
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
svn-id: r35481
2008-08-15Tons of misc. GFX fixes.Vicent Marti
svn-id: r33911
2008-08-15Added popup widget in Options menu to change GUI renderer on the fly.Vicent Marti
svn-id: r33898
2008-08-14Misc GFX tweaks.Vicent Marti
svn-id: r33883
2008-05-09Added the option to specify the custom path for loading pluginsJordi Vilalta Prat
svn-id: r31960
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-06-11Revert commits:Eugene Sandulenko
r27175: Added partial workaround for bug #1677997 r27311: Extended the fix for bug #1677997 to also cover the global options dialog; also made the code a bit more flexible r27312: Oops, fix crash when opening globals options dialog svn-id: r27344
2007-06-10Extended the fix for bug #1677997 to also cover the global options dialog; ↵Max Horn
also made the code a bit more flexible svn-id: r27311
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10Implement FR #1559561: "GUI: output sample rate widgets"Eugene Sandulenko
svn-id: r26056
2007-02-13Implement FR#1611172: GUI: Add autosave period widgetsEugene Sandulenko
svn-id: r25563
2007-02-13Implement FR#1600020: GUI: Select "No SoundFont"Eugene Sandulenko
svn-id: r25556
2006-10-08- Added dialog for selecting the theme to useJohannes Schickel
- Added runtime theme switching svn-id: r24213
2006-08-04Renamed handleScreenChanged() -> reflowLayout() in the GUI codeMax Horn
svn-id: r23662
2006-06-11Patch #1336171: "MIDI gain setting for FluidSynth" with slight modificationsEugene Sandulenko
of PSP theme to fit new slider into MIDI tab. svn-id: r23033
2006-06-11Patch from bugreport #1502409: "Search ScummVM directory for GUI theme".Eugene Sandulenko
It adds theme patch setting to GUI. svn-id: r23032
2006-06-03*Loads* of Common::String related optimizations. Woa, *tons* of methods were ↵Max Horn
copying strings needlessly svn-id: r22873
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-04-19Started to prepare the gui for runtime resolution switches.Johannes Schickel
(some little things could be missing yet though) svn-id: r22017
2006-03-09Converted last dialogs to new scheme. Now it seems to be everything. Please,Eugene Sandulenko
test throghoutly. svn-id: r21157
2006-03-08o Converted most (all?) widgets to new scheme.Eugene Sandulenko
o Converted global options dialog to new scheme. svn-id: r21137
2006-03-07o More widgets fot alternative constructorsEugene Sandulenko
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20518
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-08-10committed patch #1255847, thanks Simon Sawatzki.Gregory Montoir
svn-id: r18653
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-05-18Some more scaling work. Parts of the options dialogs scale themselves. SomeTorbjörn Andersson
of them better than others. svn-id: r18165
2005-05-16Fixed the SoundFont button's behaviour in the Edit Game dialog.Torbjörn Andersson
svn-id: r18125
2005-04-22GameDetector isn't actually used hereMax Horn
svn-id: r17757
2005-04-16Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵Max Horn
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-10Add keys mapping option to the main option dialog for WinCE - useful for ↵Nicolas Bacca
Smartphones and non Scumm games svn-id: r16524
2005-01-01Updated copyrightMax Horn
svn-id: r16398