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2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-07GUI: Fix and regenerate theme files for y==400 case.Alyssa Milburn
2011-12-07GUI: Regenerated theme files for new arrow lookEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-03-01GUI: Increment theme version.Johannes Schickel
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore.
2011-02-24GUI: Make the ThemeParser less dumbdhewg
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions.
2010-12-17GUI: Adapt GUI themes to latest Mohawk resolution change.Johannes Schickel
svn-id: r54944
2010-12-02GUI: Prevent high res versions of the themes to be picked for 544x333.Johannes Schickel
This fixes a problem in case the high resolution theme file was picked up before the low resolution theme file and thus it was directly chosen. svn-id: r54746
2010-12-02GUI: Change the themes to use their low res version for 544x333.Johannes Schickel
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a bit odd now though. svn-id: r54745
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-08-05GUI: Fix classic theme's GMM in 320x200.Johannes Schickel
svn-id: r51756
2010-07-25GUI: Fix MIDI gain position in MIDI tab for lowres classic theme.Johannes Schickel
svn-id: r51277
2010-07-24GUI: Update built-in themeEugene Sandulenko
svn-id: r51266
2010-07-23GUI: Fix bug #3024930Eugene Sandulenko
Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching Hercules resolutions to lowres GUI. svn-id: r51226
2010-07-23GUI: Fix tooltip drawingEugene Sandulenko
With help of Tanoku tooltips were switched from widgets to dialogs which helped to fix nasty bug with background not being restored. Although it is basically a hack around inconsistent font backbuffering in our GUI code, for the time being it is feasible. The patch was extended with way to specify tooltip background in the theme file. svn-id: r51217
2010-06-28i18n: Add support for locale-dependent fontsEugene Sandulenko
Currently it ws not decided where to put fonts, but if you put BDF files into themepath, they will get picked up. The font name has to contain same codepage specification as in the .po file, i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not exist, default will be used. All built in fonts get proper names. TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5 is empty after loading from FCC file. Reason is unknown. svn-id: r50448
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20GUI: Tweak low-res Launcher layout (1-2 more games visible in game list, ↵Max Horn
less space wasted between buttons) svn-id: r50098
2010-06-15GUI: Widened max tooltip width for bigger screen resolutionsEugene Sandulenko
svn-id: r49778
2010-06-15GUI: Implement tooltips. FR #2821513.Eugene Sandulenko
FR #2821513: "GUI: add tooltips". Added tooltips for Add Game button, clear field buttons and couple other. Current problem: Only first call correctly restores text. I could not find where restore information gets lost. svn-id: r49774
2010-06-15GUI: Implement FR #2821514.Eugene Sandulenko
FR #2821514: "GUI: OK and Cancel buttons in option tabs". Now tabs are visually separated from the buttons. svn-id: r49770
2010-06-15GUI: Tidied up lowres themes.Eugene Sandulenko
svn-id: r49769
2010-06-15GUI: Improved look of GMM options menu.Eugene Sandulenko
svn-id: r49768
2010-06-15GUI: Implement radiobuttons.Eugene Sandulenko
Implement radiobuttons in GUI. Also closes FR #2821529: "GUI: volume and subtitles speed sliders". Subtitle toggle button is replaced by three radiobuttons grouped by a single group. Updated translations and themes. svn-id: r49767
2010-05-27Fix for bug #3007656: "GMM: Crash in 320x200"Max Horn
svn-id: r49267
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249
2010-04-12Update default themeOri Avtalion
svn-id: r48650
2009-08-20Renamed ScummSaveLoad GUI dialog config entry to SaveLoadChooser. (Also ↵Johannes Schickel
bumped theme version along with it) svn-id: r43553
2009-08-20Partial implementation of feature request #2834637 "GUI: Allow greying out ↵Johannes Schickel
dummy ListWidget entries", based on a slighly modified version of my latest patch included there. svn-id: r43551
2009-08-10Rename 'font_color' attribute for 'text' draw step to 'text_color'.Johannes Schickel
svn-id: r43206
2009-08-10Made font color configuration independend from font style configuration.Johannes Schickel
svn-id: r43205
2009-07-31Prevent high-resolution layouts to be loaded on low resolutions.Vicent Marti
svn-id: r42955
2009-07-30Fixed corrupted theme files.Vicent Marti
svn-id: r42953
2009-07-22Fix bug #2825252: "GUI: Low Res Bugs"Eugene Sandulenko
svn-id: r42668
2009-07-16Fixed bug 2820514 ("Help dialog causes crash")Vicent Marti
svn-id: r42537
2009-07-16Update classic and builtin theme after r42529.Johannes Schickel
svn-id: r42531
2009-07-15For a smoother user experience, use different colors for inverted text of ↵Johannes Schickel
the ListWidget, depending on whether the widget has focus or not. svn-id: r42512
2009-06-12Rename KeyRemapper dialog to KeyMapperEugene Sandulenko
svn-id: r41462
2009-06-07Added Clear button for search box. Looks a bit off, but we do not yet haveEugene Sandulenko
skinned buttons. svn-id: r41355
2009-06-06Implement FR#1970293: "LAUNCHER: Add "quick search" input field like in iTunes"Eugene Sandulenko
svn-id: r41268
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266
2009-06-06Implement widget property "textalign". Added it to all theme layoutsEugene Sandulenko
svn-id: r41265
2009-06-06Sync all themes with improvements of mass dialog. Fixed list positioningEugene Sandulenko
svn-id: r41264
2009-06-06Add Mute control to all themesEugene Sandulenko
svn-id: r41235
2009-05-12- Add support for selecting the OPL emulator being used (config entry: ↵Johannes Schickel
"opl_driver") - Make MAME FM OPL the default emulator again - Add GUI support for selecting the active OPL emulator - Update themes svn-id: r40496
2009-03-02Make the file browser bigger in 1x modeMax Horn
svn-id: r39077
2009-02-24Small UI updated with smaller HELP dialog to fit a 320x200 screen. The help ↵Lars Persson
text does not fit though. svn-id: r38848
2009-02-13Fixed bug #2485123 (weird looking game load dialog).Vicent Marti
svn-id: r36313