Age | Commit message (Collapse) | Author |
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This caused a crash when opening to options dialog in low resolution.
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Cloud tab now contains a button to select path, path label and a clear
button.
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It now looks fine in both 640x400 and 320x200!
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It pastes clipboard contents as code into 8 fields of that dialog.
(Clipboard support works with SDL2 only.)
"Open URL" and "Paste" buttons are placed in the left column under the
picture (because there is no room for 4 buttons in the bottom row).
Commit also adds "dropbox.bmp", which is just a square 115x115 picture.
Such pictures are would be used as Storages logos in that dialog.
In lowres there is no left column, so all 4 buttons are in the same row.
None of them are visible, because they are overflowed. Container has to
be added to continue working on them.
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
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Looks fine.
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Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height.
Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area.
Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
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Since clipping is now in place for strings, having text widgets which
are 4 pixels high will no longer work. Remade the layout to set better
heights, and remove some spacing instead.
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Now that we actually use the textalign field of Launcher.Version the version
would be left aligned by default. This looks odd for the classic theme and
the low resolution version of the modern theme and is contrary to the old
"default" value, so I decided to center the string explicitly again.
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This implements feature request #3600774 "File browser: show hidden files".
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This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
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This resets the FluidSynth settings to their default values.
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I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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svn-id: r54944
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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svn-id: r51756
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svn-id: r51277
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Bug #3027772: "Can't switch between Text and Speech". The problem was in
overcrowded Audio tab in any resolution with height < 480.
Solved by adding new MT-32 tab and grouping all relevant widgets there.
TODO:
- The problem still exists for 320x200 resolution where Subtitle speed
control is not accessible
- Apparently nobody tested tab control scrolling after switching to new
GUI, and now there are artifacts
svn-id: r51265
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Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching
Hercules resolutions to lowres GUI.
svn-id: r51226
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svn-id: r50128
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less space wasted between buttons)
svn-id: r50098
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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FR #2821514: "GUI: OK and Cancel buttons in option tabs".
Now tabs are visually separated from the buttons.
svn-id: r49770
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svn-id: r49769
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svn-id: r49768
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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svn-id: r49267
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The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
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svn-id: r48649
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svn-id: r48648
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bumped theme version along with it)
svn-id: r43553
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