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path: root/gui/themes/scummclassic/classic_layout_lowres.stx
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2017-09-12GUI: Remove mostly-broken audio output sample rate controlColin Snover
Removing this GUI control was suggested as far back as 2011 at <http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>. There were no objections, but it was never removed. When working on audio latency bugs, I independently rediscovered that the GUI option was broken: the per-game options would *never* work, and the option would not take effect until ScummVM was restarted because there is no API for interacting with the backend audio mixer. So now, it is finally gone. Primarily for the sake of future troubleshooting, configurability of the audio sample frequency within SdlMixerManager is maintained for the moment, but now users will need to edit their ScummVM configuration file manually to change it.
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-02-28GUI: Give each tab in TabWidget its own widthWillem Jan Palenstijn
The width of each tab is now computed from its title, independently of the other tabs. This increases the number of tabs that fit on the screen. This rewrite also fixes a bug where if the window size increased while _firstVisibleTab > 0, some tabs would become inaccessible when the scroll buttons were hidden. The layout key Globals.TabWidget.Tab.Width is now treated as minimal tab width. This is set so that the tabs fit reasonably well in lowres layouts. At the same time, this reduces the lowres scroll buttons heights to fit. This patch makes the Nintento DS hacks in TabWidget obsolete. (Hopefully! I'm not able to test.)
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-14ANDROIDSDL: implemented checkbox for swap menu and back buttonslubomyr
2017-02-14ANDROIDSDL: backend related checking in options.cpp replaced with ↵lubomyr
hasFeature... condition, renamed some fields and methods
2017-01-31ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menulubomyr
2017-01-30ANDROIDSDL: implemented checkbox for change mouse mode in Options menulubomyr
2016-10-30GUI: Add Apply button in global options dialogThierry Crozat
2016-10-13GUI: Add checkbox and config option to enable/disable graphics filteringThierry Crozat
2016-09-13GUI: Fix a typo in the low resolution theme layoutsBastien Bouclet
This caused a crash when opening to options dialog in low resolution.
2016-08-24CLOUD: Add GUI for "rootpath" selectionAlexander Tkachev
Cloud tab now contains a button to select path, path label and a clear button.
2016-08-24GUI: Add Container in StorageWizardDialogAlexander Tkachev
It now looks fine in both 640x400 and 320x200!
2016-08-24GUI: Add "Paste" button in StorageWizardDialogAlexander Tkachev
It pastes clipboard contents as code into 8 fields of that dialog. (Clipboard support works with SDL2 only.) "Open URL" and "Paste" buttons are placed in the left column under the picture (because there is no room for 4 buttons in the bottom row). Commit also adds "dropbox.bmp", which is just a square 115x115 picture. Such pictures are would be used as Storages logos in that dialog. In lowres there is no left column, so all 4 buttons are in the same row. None of them are visible, because they are overflowed. Container has to be added to continue working on them.
2016-08-24JANITORIAL: Remove spaces at the end of the lineAlexander Tkachev
I knew there were some, but I wanted to fix them once, instead of doing it all the time.
2016-08-24GUI: Add "Clear port" button in Cloud tabAlexander Tkachev
2016-08-24CLOUD: Add port override for LocalWebserverAlexander Tkachev
It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined. It's not defined, because override means we have to reconfigure our redirect links somehow to use the override port.
2016-08-24GUI: Add Cloud-related dialogs in classic theme's stxAlexander Tkachev
Looks fine.
2016-07-12GUI: Fix TabWidget height issuesAlexander Tkachev
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
2016-03-31UPDATES: Implement Check now button in OptionsEugene Sandulenko
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2014-01-11GUI: Fix menu layout for low-res classic themeMarcus Comstedt
Since clipping is now in place for strings, having text widgets which are 4 pixels high will no longer work. Remade the layout to set better heights, and remove some spacing instead.
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-02-03GUI: Center Launcher.Version in all themes.Johannes Schickel
Now that we actually use the textalign field of Launcher.Version the version would be left aligned by default. This looks odd for the classic theme and the low resolution version of the modern theme and is contrary to the old "default" value, so I decided to center the string explicitly again.
2013-01-27GUI: Allow user to display hidden files in the browser dialog.Johannes Schickel
This implements feature request #3600774 "File browser: show hidden files".
2013-01-26GUI: Move the FluidSynth reset button from Misc tab to bottomTorbjörn Andersson
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab.
2013-01-26GUI: Add "Reset" button to FluidSynth settings dialogTorbjörn Andersson
This resets the FluidSynth settings to their default values.
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2012-07-24GUI: Implement saving in the grid based save/load chooser.Johannes Schickel
2012-07-01GUI: Add page display to grid based load chooser.Johannes Schickel
2012-06-29GUI: Allow the user to switch between list and thumbnail based load chooser.Johannes Schickel
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-24GUI: Make the ThemeParser less dumbdhewg
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions.
2010-12-17GUI: Adapt GUI themes to latest Mohawk resolution change.Johannes Schickel
svn-id: r54944
2010-12-02GUI: Change the themes to use their low res version for 544x333.Johannes Schickel
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a bit odd now though. svn-id: r54745
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-08-05GUI: Fix classic theme's GMM in 320x200.Johannes Schickel
svn-id: r51756
2010-07-25GUI: Fix MIDI gain position in MIDI tab for lowres classic theme.Johannes Schickel
svn-id: r51277
2010-07-24GUI: Fix bug #3027772 by adding MT-32 tabEugene Sandulenko
Bug #3027772: "Can't switch between Text and Speech". The problem was in overcrowded Audio tab in any resolution with height < 480. Solved by adding new MT-32 tab and grouping all relevant widgets there. TODO: - The problem still exists for 320x200 resolution where Subtitle speed control is not accessible - Apparently nobody tested tab control scrolling after switching to new GUI, and now there are artifacts svn-id: r51265
2010-07-23GUI: Fix bug #3024930Eugene Sandulenko
Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching Hercules resolutions to lowres GUI. svn-id: r51226
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20GUI: Tweak low-res Launcher layout (1-2 more games visible in game list, ↵Max Horn
less space wasted between buttons) svn-id: r50098