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path: root/gui/themes/scummmodern.zip
AgeCommit message (Collapse)Author
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-20GUI: Rewrite AA rounded square rendererWillem Jan Palenstijn
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills.
2012-01-29GUI: Add GNU FreeFont TTFs for use with our modern theme.Johannes Schickel
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-08GUI: Make eraser.bmp a Windows v3 bitmapMatthew Hoops
We don't have proper support for v4 bitmaps
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-07GUI: Fix and regenerate theme files for y==400 case.Alyssa Milburn
2011-12-07GUI: Regenerated theme files for new arrow lookEugene Sandulenko
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-24GUI: Added icon to clear button. Reverted PNG supportEugene Sandulenko
2011-10-23GUI: Replaced search icon with a better looking one.Eugene Sandulenko
Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/
2011-04-25GUI: Make git revision string fit in the modern theme's launcher again.Johannes Schickel
2011-03-01GUI: Increment theme version.Johannes Schickel
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore.
2011-02-24GUI: Make the ThemeParser less dumbdhewg
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions.
2010-12-17GUI: Adapt GUI themes to latest Mohawk resolution change.Johannes Schickel
svn-id: r54944
2010-12-02GUI: Prevent high res versions of the themes to be picked for 544x333.Johannes Schickel
This fixes a problem in case the high resolution theme file was picked up before the low resolution theme file and thus it was directly chosen. svn-id: r54746
2010-12-02GUI: Change the themes to use their low res version for 544x333.Johannes Schickel
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a bit odd now though. svn-id: r54745
2010-11-15I18N: Update Hungarian translation and add iso-8859-2 fonts to themes.Thierry Crozat
The new Hungarian translation is from patch #3109396 svn-id: r54251
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05SCUMMVM: Bumped theme version to 0.81.Filippos Karapetis
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-09-21GUI: Quick fix for the mute checkbox label being cut in the in-game optionsThierry Crozat
This happened with some translations as the width of the checkbox was fixed to 80 pixels, even though more space was available. I have increased it to 120 pixels. svn-id: r52849
2010-09-20GUI: Give slightly more space to the options label in scummmodern themeThierry Crozat
I think I have checked everywhere and it looks good both in English and in French. This might help for future translations. I am not committing the change to the 1.2.0 branch though as I am not completely sure it is harmless. svn-id: r52830
2010-09-20GUI: Fix Subtitles speed option cut in Audio tab of game options.Thierry Crozat
In normal (no scaling) mode and aspect ratio correction turned off, the height of the Audio tab of the game options was too small and the subtitle speed option was subsequently cut. svn-id: r52829
2010-08-05GUI: Fix classic theme's GMM in 320x200.Johannes Schickel
svn-id: r51756
2010-08-01i18n: Added Cyrillic fonts to theme packagesEugene Sandulenko
This fixes ScummVM startup on systems with Russian set as locale. svn-id: r51571
2010-07-27GUI: Rename Font cache to match new font naming schemeEugene Sandulenko
svn-id: r51388
2010-07-25GUI: Fix MIDI gain position in MIDI tab for lowres classic theme.Johannes Schickel
svn-id: r51277
2010-07-24GUI: Fix bug #3027772 by adding MT-32 tabEugene Sandulenko
Bug #3027772: "Can't switch between Text and Speech". The problem was in overcrowded Audio tab in any resolution with height < 480. Solved by adding new MT-32 tab and grouping all relevant widgets there. TODO: - The problem still exists for 320x200 resolution where Subtitle speed control is not accessible - Apparently nobody tested tab control scrolling after switching to new GUI, and now there are artifacts svn-id: r51265
2010-07-23GUI: Fix bug #3024930Eugene Sandulenko
Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching Hercules resolutions to lowres GUI. svn-id: r51226
2010-07-23GUI: Fix tooltip drawingEugene Sandulenko
With help of Tanoku tooltips were switched from widgets to dialogs which helped to fix nasty bug with background not being restored. Although it is basically a hack around inconsistent font backbuffering in our GUI code, for the time being it is feasible. The patch was extended with way to specify tooltip background in the theme file. svn-id: r51217
2010-07-04Fix the size of the ScummVM logo in the launcher in the modern theme.Johannes Schickel
svn-id: r50642
2010-06-28i18n: Add support for locale-dependent fontsEugene Sandulenko
Currently it ws not decided where to put fonts, but if you put BDF files into themepath, they will get picked up. The font name has to contain same codepage specification as in the .po file, i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not exist, default will be used. All built in fonts get proper names. TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5 is empty after loading from FCC file. Reason is unknown. svn-id: r50448
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20GUI: Tweak low-res Launcher layout (1-2 more games visible in game list, ↵Max Horn
less space wasted between buttons) svn-id: r50098
2010-06-15GUI: Widened max tooltip width for bigger screen resolutionsEugene Sandulenko
svn-id: r49778
2010-06-15GUI: Implement tooltips. FR #2821513.Eugene Sandulenko
FR #2821513: "GUI: add tooltips". Added tooltips for Add Game button, clear field buttons and couple other. Current problem: Only first call correctly restores text. I could not find where restore information gets lost. svn-id: r49774
2010-06-15GUI: Implement FR #2821514.Eugene Sandulenko
FR #2821514: "GUI: OK and Cancel buttons in option tabs". Now tabs are visually separated from the buttons. svn-id: r49770
2010-06-15GUI: Tidied up lowres themes.Eugene Sandulenko
svn-id: r49769
2010-06-15GUI: Improved look of GMM options menu.Eugene Sandulenko
svn-id: r49768
2010-06-15GUI: Implement radiobuttons.Eugene Sandulenko
Implement radiobuttons in GUI. Also closes FR #2821529: "GUI: volume and subtitles speed sliders". Subtitle toggle button is replaced by three radiobuttons grouped by a single group. Updated translations and themes. svn-id: r49767
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-05-27Fix for bug #3007656: "GMM: Crash in 320x200"Max Horn
svn-id: r49267
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249
2010-04-12Center labels in mass-add dialogOri Avtalion
svn-id: r48648
2009-10-11Updated the modern theme logo with a darker shadowJordi Vilalta Prat
svn-id: r44952