Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-12 | GUI: Fix TabWidget height issues | Alexander Tkachev | |
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events. | |||
2016-07-03 | GUI: Update scummmodern.zip | Alexander Tkachev | |
2016-03-31 | UPDATES: Implement Check now button in Options | Eugene Sandulenko | |
2016-03-29 | GUI: Added stub for Update frequency check widgets. | Eugene Sandulenko | |
2016-01-24 | GUI: Only use image for delete when applicable in PredictiveDialog. | Johannes Schickel | |
2015-11-07 | BBVS: Implement file chooser for Air Guitar minigame | Eugene Sandulenko | |
2014-10-18 | GUI: Fix for bug 6719 (last line of help missing) | Ben Castricum | |
Since 1.4 the font changed from a 14 to 15 pixel height wich causes one line of help text no longer to be shown. By changing the padding of the buttons the last lines fits again. | |||
2013-08-16 | GRAPHICS: Gradient blending on borders of rounded squares | Narek Mailian | |
2013-08-16 | GRAPHICS: Add support for Soft Shadows with rounded squares | Narek Mailian | |
2013-07-04 | RECORDER: Fix crash at startup | Eugene Sandulenko | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-02-03 | GUI: Center Launcher.Version in all themes. | Johannes Schickel | |
Now that we actually use the textalign field of Launcher.Version the version would be left aligned by default. This looks odd for the classic theme and the low resolution version of the modern theme and is contrary to the old "default" value, so I decided to center the string explicitly again. | |||
2013-01-27 | GUI: Allow user to display hidden files in the browser dialog. | Johannes Schickel | |
This implements feature request #3600774 "File browser: show hidden files". | |||
2013-01-26 | GUI: Move the FluidSynth reset button from Misc tab to bottom | Torbjörn Andersson | |
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab. | |||
2013-01-26 | GUI: Add "Reset" button to FluidSynth settings dialog | Torbjörn Andersson | |
This resets the FluidSynth settings to their default values. | |||
2013-01-26 | FLUIDSYNTH: Add separate dialog for FluidSynth settings | Torbjörn Andersson | |
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values. | |||
2012-08-12 | GUI: Make normal disabled color of the modern theme darker. | Johannes Schickel | |
This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme". At the very least it will improve the contrast. | |||
2012-07-24 | GUI: Implement saving in the grid based save/load chooser. | Johannes Schickel | |
2012-07-01 | GUI: Add page display to grid based load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Allow the user to switch between list and thumbnail based load chooser. | Johannes Schickel | |
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-05-03 | GUI: Implemented pressed state for buttons | Oleksiy Kurochko | |
2012-03-29 | GUI: Fixed scrollbar button highlighting and positioning. | Martin Böhm | |
Fixes bug #3493324. | |||
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | GUI: convert bitmap to make compatible | Paweł Kołodziejski | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-02-25 | GUI: Let edit text widgets use a non-bold (aka normal) font. | Johannes Schickel | |
This change was done per request of _sev. | |||
2012-02-20 | GUI: Rewrite AA rounded square renderer | Willem Jan Palenstijn | |
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills. | |||
2012-01-29 | GUI: Add GNU FreeFont TTFs for use with our modern theme. | Johannes Schickel | |
2012-01-29 | GUI: Add support for loading TTF files with ISO-8859-1 charset. | Johannes Schickel | |
2012-01-08 | GUI: Make eraser.bmp a Windows v3 bitmap | Matthew Hoops | |
We don't have proper support for v4 bitmaps | |||
2012-01-06 | GRAPHICS: Rework BDF font code. | Johannes Schickel | |
2011-12-26 | SCUMM: Add a difficulty selection dialog for Loom FM-Towns. | Johannes Schickel | |
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it. | |||
2011-12-07 | GUI: Fix and regenerate theme files for y==400 case. | Alyssa Milburn | |
2011-12-07 | GUI: Regenerated theme files for new arrow look | Eugene Sandulenko | |
2011-10-25 | LAUNCHER: Turned erase icon white | Eugene Sandulenko | |
2011-10-25 | GUI: Added clear button to paths | Eugene Sandulenko | |
2011-10-24 | GUI: Added icon to clear button. Reverted PNG support | Eugene Sandulenko | |
2011-10-23 | GUI: Replaced search icon with a better looking one. | Eugene Sandulenko | |
Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/ | |||
2011-04-25 | GUI: Make git revision string fit in the modern theme's launcher again. | Johannes Schickel | |
2011-03-01 | GUI: Increment theme version. | Johannes Schickel | |
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore. | |||
2011-02-24 | GUI: Make the ThemeParser less dumb | dhewg | |
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions. | |||
2010-12-17 | GUI: Adapt GUI themes to latest Mohawk resolution change. | Johannes Schickel | |
svn-id: r54944 | |||
2010-12-02 | GUI: Prevent high res versions of the themes to be picked for 544x333. | Johannes Schickel | |
This fixes a problem in case the high resolution theme file was picked up before the low resolution theme file and thus it was directly chosen. svn-id: r54746 | |||
2010-12-02 | GUI: Change the themes to use their low res version for 544x333. | Johannes Schickel | |
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a bit odd now though. svn-id: r54745 | |||
2010-11-15 | I18N: Update Hungarian translation and add iso-8859-2 fonts to themes. | Thierry Crozat | |
The new Hungarian translation is from patch #3109396 svn-id: r54251 | |||
2010-11-05 | COMMON/GUI/SCI: Changes to the EGA dithering checkbox | Filippos Karapetis | |
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090 | |||
2010-11-05 | SCUMMVM: Bumped theme version to 0.81. | Filippos Karapetis | |
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088 | |||
2010-11-04 | SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵ | Filippos Karapetis | |
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066 |