Age | Commit message (Collapse) | Author |
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Since 1.4 the font changed from a 14 to 15 pixel height wich causes
one line of help text no longer to be shown. By changing the padding
of the buttons the last lines fits again.
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Now that we actually use the textalign field of Launcher.Version the version
would be left aligned by default. This looks odd for the classic theme and
the low resolution version of the modern theme and is contrary to the old
"default" value, so I decided to center the string explicitly again.
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This implements feature request #3600774 "File browser: show hidden files".
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This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
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This resets the FluidSynth settings to their default values.
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I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
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This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme".
At the very least it will improve the contrast.
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logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
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Fixes bug #3493324.
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This change was done per request of _sev.
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This fixes bleeding of colours between different regions.
It also turns 'bevel' into an option that turns the stroke into a bevel,
and implements antialiased gradient-fills.
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We don't have proper support for v4 bitmaps
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
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Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/
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With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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svn-id: r54944
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This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.
svn-id: r54746
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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The new Hungarian translation is from patch #3109396
svn-id: r54251
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"
svn-id: r54088
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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This happened with some translations as the width of the checkbox was
fixed to 80 pixels, even though more space was available. I have increased
it to 120 pixels.
svn-id: r52849
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I think I have checked everywhere and it looks good both in English and in
French. This might help for future translations. I am not committing the
change to the 1.2.0 branch though as I am not completely sure it is
harmless.
svn-id: r52830
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In normal (no scaling) mode and aspect ratio correction turned off, the
height of the Audio tab of the game options was too small and the subtitle
speed option was subsequently cut.
svn-id: r52829
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svn-id: r51756
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