Age | Commit message (Collapse) | Author |
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StorageWizardDialog now shows logo of the Storage being connected (in
modern highres theme).
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It pastes clipboard contents as code into 8 fields of that dialog.
(Clipboard support works with SDL2 only.)
"Open URL" and "Paste" buttons are placed in the left column under the
picture (because there is no room for 4 buttons in the bottom row).
Commit also adds "dropbox.bmp", which is just a square 115x115 picture.
Such pictures are would be used as Storages logos in that dialog.
In lowres there is no left column, so all 4 buttons are in the same row.
None of them are visible, because they are overflowed. Container has to
be added to continue working on them.
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme".
At the very least it will improve the contrast.
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logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
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Fixes bug #3493324.
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This change was done per request of _sev.
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This fixes bleeding of colours between different regions.
It also turns 'bevel' into an option that turns the stroke into a bevel,
and implements antialiased gradient-fills.
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Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
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Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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With help of Tanoku tooltips were switched from widgets to dialogs
which helped to fix nasty bug with background not being restored.
Although it is basically a hack around inconsistent font backbuffering
in our GUI code, for the time being it is feasible.
The patch was extended with way to specify tooltip background in the
theme file.
svn-id: r51217
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Currently it ws not decided where to put fonts, but if you put BDF files into
themepath, they will get picked up.
The font name has to contain same codepage specification as in the .po file,
i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not
exist, default will be used.
All built in fonts get proper names.
TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5
is empty after loading from FCC file. Reason is unknown.
svn-id: r50448
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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dummy ListWidget entries", based on a slighly modified version of my latest patch included there.
svn-id: r43551
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svn-id: r43206
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svn-id: r43205
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svn-id: r42518
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the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
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Make EditableWidget CommandSender
svn-id: r41267
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svn-id: r41262
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renderer
svn-id: r35490
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svn-id: r35480
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svn-id: r34962
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svn-id: r34834
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