Age | Commit message (Collapse) | Author |
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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svn-id: r54944
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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In normal (no scaling) mode and aspect ratio correction turned off, the
height of the Audio tab of the game options was too small and the subtitle
speed option was subsequently cut.
svn-id: r52829
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Bug #3027772: "Can't switch between Text and Speech". The problem was in
overcrowded Audio tab in any resolution with height < 480.
Solved by adding new MT-32 tab and grouping all relevant widgets there.
TODO:
- The problem still exists for 320x200 resolution where Subtitle speed
control is not accessible
- Apparently nobody tested tab control scrolling after switching to new
GUI, and now there are artifacts
svn-id: r51265
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Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching
Hercules resolutions to lowres GUI.
svn-id: r51226
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svn-id: r50128
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less space wasted between buttons)
svn-id: r50098
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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FR #2821514: "GUI: OK and Cancel buttons in option tabs".
Now tabs are visually separated from the buttons.
svn-id: r49770
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svn-id: r49769
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svn-id: r49768
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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svn-id: r49267
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The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
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svn-id: r48649
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svn-id: r48648
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bumped theme version along with it)
svn-id: r43553
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svn-id: r42668
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svn-id: r42537
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svn-id: r41462
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skinned buttons.
svn-id: r41355
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devs.
svn-id: r41352
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svn-id: r41268
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- Split out label from PopUp widget
- Aligned every widget on all layouts so GUI becomes to look nice again
- Moved textHAlign to layout properties
svn-id: r41266
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svn-id: r41265
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svn-id: r41264
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svn-id: r41235
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"opl_driver")
- Make MAME FM OPL the default emulator again
- Add GUI support for selecting the active OPL emulator
- Update themes
svn-id: r40496
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svn-id: r39077
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text does not fit though.
svn-id: r38848
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svn-id: r36313
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Fixed key mappings dialog layout
svn-id: r36285
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what it really is); changed PopUpWidget to use that value directly
svn-id: r35895
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ID 2458134)
svn-id: r35612
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