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2012-08-12GUI: Make normal disabled color of the modern theme darker.Johannes Schickel
This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme". At the very least it will improve the contrast.
2012-07-24GUI: Implement saving in the grid based save/load chooser.Johannes Schickel
2012-07-01GUI: Add page display to grid based load chooser.Johannes Schickel
2012-06-29GUI: Allow the user to switch between list and thumbnail based load chooser.Johannes Schickel
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-05-03GUI: Implemented pressed state for buttonsOleksiy Kurochko
2012-03-29GUI: Fixed scrollbar button highlighting and positioning.Martin Böhm
Fixes bug #3493324.
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25GUI: convert bitmap to make compatiblePaweł Kołodziejski
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-20GUI: Rewrite AA rounded square rendererWillem Jan Palenstijn
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills.
2012-01-29GUI: Add GNU FreeFont TTFs for use with our modern theme.Johannes Schickel
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-08GUI: Make eraser.bmp a Windows v3 bitmapMatthew Hoops
We don't have proper support for v4 bitmaps
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-07GUI: Fix and regenerate theme files for y==400 case.Alyssa Milburn
2011-12-07GUI: Improved pop up and scrollbar arrows lookMaximRussia
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-24GUI: Added icon to clear button. Reverted PNG supportEugene Sandulenko
2011-10-23GUI: Replaced search icon with a better looking one.Eugene Sandulenko
Icons are by Yusuke Kamiyamane. http://p.yusukekamiyamane.com/
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-25GUI: Make git revision string fit in the modern theme's launcher again.Johannes Schickel
2011-03-01GUI: Increment theme version.Johannes Schickel
With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string in a way which is incompatible with old resolution strings, thus all old theme files are not usable anymore and will cause problems. To avoid that we just increase the version string and thus it is not possible to use them anymore.
2011-02-24GUI: Make the ThemeParser less dumbdhewg
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions.
2010-12-17GUI: Adapt GUI themes to latest Mohawk resolution change.Johannes Schickel
svn-id: r54944
2010-12-02GUI: Prevent high res versions of the themes to be picked for 544x333.Johannes Schickel
This fixes a problem in case the high resolution theme file was picked up before the low resolution theme file and thus it was directly chosen. svn-id: r54746
2010-12-02GUI: Change the themes to use their low res version for 544x333.Johannes Schickel
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a bit odd now though. svn-id: r54745
2010-11-15I18N: Update Hungarian translation and add iso-8859-2 fonts to themes.Thierry Crozat
The new Hungarian translation is from patch #3109396 svn-id: r54251
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05SCUMMVM: Bumped theme version to 0.81.Filippos Karapetis
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-09-21GUI: Quick fix for the mute checkbox label being cut in the in-game optionsThierry Crozat
This happened with some translations as the width of the checkbox was fixed to 80 pixels, even though more space was available. I have increased it to 120 pixels. svn-id: r52849
2010-09-20GUI: Give slightly more space to the options label in scummmodern themeThierry Crozat
I think I have checked everywhere and it looks good both in English and in French. This might help for future translations. I am not committing the change to the 1.2.0 branch though as I am not completely sure it is harmless. svn-id: r52830
2010-09-20GUI: Fix Subtitles speed option cut in Audio tab of game options.Thierry Crozat
In normal (no scaling) mode and aspect ratio correction turned off, the height of the Audio tab of the game options was too small and the subtitle speed option was subsequently cut. svn-id: r52829
2010-08-01i18n: Added Cyrillic fonts to theme packagesEugene Sandulenko
This fixes ScummVM startup on systems with Russian set as locale. svn-id: r51571
2010-07-27GUI: Rename Font cache to match new font naming schemeEugene Sandulenko
svn-id: r51388
2010-07-24GUI: Fix bug #3027772 by adding MT-32 tabEugene Sandulenko
Bug #3027772: "Can't switch between Text and Speech". The problem was in overcrowded Audio tab in any resolution with height < 480. Solved by adding new MT-32 tab and grouping all relevant widgets there. TODO: - The problem still exists for 320x200 resolution where Subtitle speed control is not accessible - Apparently nobody tested tab control scrolling after switching to new GUI, and now there are artifacts svn-id: r51265
2010-07-23GUI: Fix bug #3024930Eugene Sandulenko
Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching Hercules resolutions to lowres GUI. svn-id: r51226
2010-07-23GUI: Fix tooltip drawingEugene Sandulenko
With help of Tanoku tooltips were switched from widgets to dialogs which helped to fix nasty bug with background not being restored. Although it is basically a hack around inconsistent font backbuffering in our GUI code, for the time being it is feasible. The patch was extended with way to specify tooltip background in the theme file. svn-id: r51217
2010-07-04Fix the size of the ScummVM logo in the launcher in the modern theme.Johannes Schickel
svn-id: r50642
2010-06-28i18n: Add support for locale-dependent fontsEugene Sandulenko
Currently it ws not decided where to put fonts, but if you put BDF files into themepath, they will get picked up. The font name has to contain same codepage specification as in the .po file, i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not exist, default will be used. All built in fonts get proper names. TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5 is empty after loading from FCC file. Reason is unknown. svn-id: r50448
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-20GUI: Tweak low-res Launcher layout (1-2 more games visible in game list, ↵Max Horn
less space wasted between buttons) svn-id: r50098
2010-06-15Remove unnecessary svn:executable propertiesWillem Jan Palenstijn
svn-id: r49870
2010-06-15GUI: Widened max tooltip width for bigger screen resolutionsEugene Sandulenko
svn-id: r49778