Age | Commit message (Collapse) | Author |
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With 50a682e7e1c69082735a07b2261d1c0c61ac12c9 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
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Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
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svn-id: r55833
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svn-id: r55435
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Norwegian Nynorsk translation was submitted in patch #3142157
Danish translation was submitted in patch #3153476
svn-id: r55338
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svn-id: r54944
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svn-id: r54876
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svn-id: r54836
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svn-id: r54788
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This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.
svn-id: r54746
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This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.
svn-id: r54745
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svn-id: r54738
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German has also an updated translation.
svn-id: r54548
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All other translation files are also updated from the template file but without
change in the translations.
svn-id: r54450
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svn-id: r54411
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The new Hungarian translation is from patch #3109396
svn-id: r54251
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svn-id: r54172
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svn-id: r54171
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svn-id: r54170
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"
svn-id: r54088
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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svn-id: r53160
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svn-id: r53159
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svn-id: r52982
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svn-id: r52979
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When switching to a theme that do not have the fonts needed to properly
display the current language, it now revert to the previously used theme
and display an error message telling the user to change the language
first if he wants to use the theme he selected.
svn-id: r52969
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Also backport fix from branch on translation of default title for key mapping
dialog.
svn-id: r52959
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svn-id: r52893
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svn-id: r52861
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svn-id: r52851
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This happened with some translations as the width of the checkbox was
fixed to 80 pixels, even though more space was available. I have increased
it to 120 pixels.
svn-id: r52849
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svn-id: r52847
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I think I have checked everywhere and it looks good both in English and in
French. This might help for future translations. I am not committing the
change to the 1.2.0 branch though as I am not completely sure it is
harmless.
svn-id: r52830
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In normal (no scaling) mode and aspect ratio correction turned off, the
height of the Audio tab of the game options was too small and the subtitle
speed option was subsequently cut.
svn-id: r52829
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svn-id: r52822
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Also update German and French translations.
svn-id: r52808
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svn-id: r52753
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Also improve and update the french translation.
svn-id: r52740
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svn-id: r52725
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svn-id: r52714
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svn-id: r52701
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svn-id: r52700
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svn-id: r52694
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svn-id: r52690
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I also changed the english text for the GUI Renderer items in 1x mode
as the text was tool long and cut.
svn-id: r52683
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The change to the spanish translation fixes bug #3063423
svn-id: r52678
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