Age | Commit message (Collapse) | Author |
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svn-id: r22918
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copying strings needlessly
svn-id: r22873
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svn-id: r22799
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svn-id: r22798
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again.
svn-id: r22746
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- updates builtin theme config for my next commit
- bumps theme config
svn-id: r22743
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- adds possibility to draw GraphicsWidgets with alpha values.
svn-id: r22738
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
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(some little things could be missing yet though)
svn-id: r22017
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svn-id: r21433
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to a minimum
svn-id: r21426
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o Introduced .align text widget property
o Moved all text widgets to use it and populated theme config file
svn-id: r21420
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Logo is still shown weirdly.
svn-id: r21268
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svn-id: r21147
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o Converted global options dialog to new scheme.
svn-id: r21137
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o Add 'true' and 'false' constants
o add .visible widget property
o allow dots to be part of section and key names in configs
svn-id: r21123
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o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog
svn-id: r21118
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save/load dialog really cleans the thumbnail area when there is no thumbnail.
svn-id: r20843
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svn-id: r20518
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(new color entries for highlighted buttons and for other widgets).
Also added a 'highlight' check to the CheckBox widget.
Changed the PopUpDialog to use a shadow around itself.
svn-id: r20341
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- Changed gradient calculating
- added background saving for all dialog/widget backgrounds for now (change that later maybe)
- changed ScummDialog to use the colors of our launcher dialog
svn-id: r20276
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20088
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svn-id: r19142
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svn-id: r18604
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svn-id: r18444
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svn-id: r18318
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dependent on size, so the two different sizes are handled through a new
addSlider() function.
Figuring out why the big widget won't let you set volume to 0 is left as an
exercise for the reader.
svn-id: r18170
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svn-id: r18164
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StaticTextWidget for the label
svn-id: r18163
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svn-id: r18154
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svn-id: r18117
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were being drawn at unscaled coordinates.) I don't know if this is the
correct fix, but the change is small and easy to revert, if need be.
svn-id: r18072
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svn-id: r18060
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svn-id: r17980
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of patch #1163026)
svn-id: r17977
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svn-id: r17638
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games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to
svn-id: r16467
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svn-id: r16398
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mouse moved / mouse up events to the widget on which the drag is performed (this fixes at least one bug and improves the user experience)
svn-id: r16362
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SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui
svn-id: r13243
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NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
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svn-id: r12605
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svn-id: r12522
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svn-id: r12478
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svn-id: r12176
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'arbitrary' BDF fonts (via convbdf)
svn-id: r11350
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svn-id: r11255
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svn-id: r11223
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whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games)
svn-id: r11196
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