Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-08 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-08 | I18N: Updated translations.dat | Eugene Sandulenko | |
2012-07-08 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-07 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-07-04 | CREDITS: Drop my middle initial to stay within the size-limit for AUTHORS, ↵ | Einar Johan Trøan Sømåen | |
and add handle. | |||
2012-07-01 | I18N: Update German translation | Thierry Crozat | |
One of the string was left untranslated in the last update. This adds the translation for that string (provided by Lightkey). | |||
2012-06-30 | I18N: Regenerate translation data file | Thierry Crozat | |
2012-06-25 | I18N: Update Hungarian translation from patch #3537638 | Thierry Crozat | |
2012-06-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2012-06-14 | GUI: Remove unused SaveLoadChooser::setList. | Johannes Schickel | |
2012-06-13 | GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵ | Johannes Schickel | |
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported. | |||
2012-06-13 | GUI: Allow querying of the pixel format used by ThemeEngine. | Johannes Schickel | |
2012-06-12 | GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx. | Johannes Schickel | |
2012-06-10 | GUI: Refactor default savegame description creation. | Johannes Schickel | |
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place. | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-05-27 | I18N: Regenerate translation data file | Thierry Crozat | |
2012-05-07 | GUI: Fix bug with button pressed state | Oleksiy Kurochko | |
2012-05-03 | GUI: Remove unecessary ";". | Johannes Schickel | |
2012-05-03 | GUI: Use pressed state in predictive dialog in keyboard mode. | Oleksiy Kurochko | |
This adds more visual feedback to the user. | |||
2012-05-03 | GUI: Implemented pressed state for buttons | Oleksiy Kurochko | |
2012-04-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-04-17 | I18N: Add translations for the Loom FM Towns proficiency level | Thierry Crozat | |
Those are the official French, Spanish and Italian translations from the DOS versions of the game (thanks to Simsaw for providing them). | |||
2012-03-29 | GUI: Fixed scrollbar button highlighting and positioning. | Martin Böhm | |
Fixes bug #3493324. | |||
2012-03-29 | GUI: Move "I18N" tagged comment to matching strings. | Johannes Schickel | |
The strings are not marked for translation, so I am not sure why the comments are tagged with I18N though. | |||
2012-03-29 | GUI: Add TODO/FIXME to PredictiveDialog::handleTickle. | Johannes Schickel | |
2012-03-29 | GUI: Remove unnecessary goto in PredictiveDialog code. | Johannes Schickel | |
2012-03-29 | GUI: Take advantage of Common::String::empty. | Johannes Schickel | |
2012-03-29 | GUI: Constify some parameters/methods in PredictiveDialog. | Johannes Schickel | |
2012-03-29 | GUI: Make some static strings in PredictiveDialog static + const. | Johannes Schickel | |
2012-03-29 | GUI: Don't typedef Common::String in PredictiveDialog code. | Johannes Schickel | |
2012-03-29 | GUI: Get rid of "using namespace Common" in predictivedialog.cpp. | Johannes Schickel | |
2012-03-29 | GUI: Formatting fixes in the PredictiveDialog code. | Johannes Schickel | |
2012-03-25 | GUI: Fix for WinCE compile failure after predictive dialog changes. | D G Turner | |
This is probably due to a collision with WinCE toolchain system define, so changing the enum from all capitalised to Camel Case constant style. | |||
2012-03-25 | GUI: Corrected fix for NDS compile failure... | D G Turner | |
Header needed to be in global, not GUI namespace. | |||
2012-03-25 | GUI: Remove leftover code for the global dithering checkbox | Filippos Karapetis | |
2012-03-25 | GUI: Fix for NDS compile failure after predictive dialog changes. | D G Turner | |
2012-03-25 | GUI: Change the undithering checkbox to be an engine-specific option | Filippos Karapetis | |
2012-03-25 | GUI: convert bitmap to make compatible | Paweł Kołodziejski | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2012-03-25 | Merge pull request #211 from lordhoto/game-gui-options-v2 | Eugene Sandulenko | |
GUI: Game gui options | |||
2012-03-23 | I18N: Update Czech translation from patch #3508096 | Thierry Crozat | |
2012-03-20 | GRAPHICS: Rewrite ImageDecoder to have an improved API | Matthew Hoops | |
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability. | |||
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-03-17 | Merge pull request #203 from fingolfin/guio-cleanup | Eugene Sandulenko | |
COMMON: GuiOptions cleanup |