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2014-08-28GUI: change FullScreen into fullscreenBen Castricum
This makes it consistant with other references to fullscreen.
2014-08-22GUI: s/savegame/saved game/Ben Castricum
Makes it consistant throughout the GUI
2014-08-22GUI: Fix description of game specific extraPathBen Castricum
2014-08-16I18N: Update translations from source codeThierry Crozat
2014-08-16GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/Ben Castricum
2014-08-16GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/Ben Castricum
2014-08-12CREDITS: Add credits for CGE2.uruk
2014-07-11CREDITS: Add Haiku port maintained by Luc SchrijversSven Hesse
Quoth Luc Schrijvers (Begasus) on scummvm-devel: "Haiku is stepping up and there is a recipe (script to build scummvm) in the haikuporters git repo [...] I'll still do a full build and make it available for download that could be upped on your download page when ready"
2014-07-11CREDITS: Retire BeOS porter Stefan ParviainenSven Hesse
Quoth Luc Schrijvers (Begasus) on scummvm-devel: "BeOS isn't maintained anymore (latest version still working on BeOS was something like 1.0."
2014-07-11I18N: Fix "go up" and "misc" in the Norwegian (bokmål/nynorsk) translation.Einar Johan Trøan Sømåen
2014-07-10GUI: Treat bundles as directories in the OS X file browserThierry Crozat
This allows selecting an app bundle when adding a game, which is what is expected for the LucasArts Steam mac games.
2014-07-09I18N: Regenerate translations data fileThierry Crozat
2014-07-06I18N: Update Italian translation (from patch #1608)Thierry Crozat
2014-07-05I18N: Update French translationThierry Crozat
2014-07-02I18N: Regenerate the translations data fileThierry Crozat
2014-07-01I18N: update translations.datEugene Sandulenko
2014-06-22GUI: Reduce spacing in save/load chooser in the classic theme.Johannes Schickel
This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me.
2014-06-19CREDITS: Update to add Fedor to SymbianSven Hesse
2014-06-09GRAPHICS: Allow client code to specify TTF render mode.Johannes Schickel
This allows clients to use the default FreeType2 render mode instead of light. We really only use light as default because that's what looks best with the font we use in our GUI right now (which is the same reason why formerly light was always used in non-monochrome mode).
2014-06-05GUI: Allow any cased version of 'all' to toggle all debug flags.Johannes Schickel
This makes it consistent with our matching rules when enabling other debug flags.
2014-06-05Merge pull request #465 from digitall/debugReworkJohannes Schickel
Add "all" option for debug flags to GUI::Debugger base class.
2014-06-05GUI: Recreate default theme.Johannes Schickel
2014-06-05GUI: Use sorted file list in scummtheme.py.Johannes Schickel
This will (hopefully) reduce the amount of changes when recreating the themes because the order in which files will be processed is the same unless the sorting differs on systems...
2014-06-05COMMON: Add "all" option to debugflag controls in GUI Debugger.D G Turner
2014-05-28CREDITS: Update for Voyeur- and MADS-changesSven Hesse
2014-05-27ALL: Introduce typesafe Debugger::registerVar functions.Johannes Schickel
This also adds a FIXME to SCI which registered an enum type as int...
2014-05-27GUI: Don't endorse function naming against our guidelines in docu.Johannes Schickel
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27GUI: Slight naming cleanup in Debugger.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DVar_Register to Debugger::registerVar.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-25GUI: Fix compilationWillem Jan Palenstijn
This adds a missing header in the case #ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
2014-05-15GUI: Add usage for "debuglevel" command output in Debugger base class.D G Turner
2014-05-13GUI: Clarify "debuglevel" command output in Debugger base class.D G Turner
This should make it clear that -1 is used for disable.
2014-05-12GUI: Minor further fixes to "debuglevel" command in Debugger base class.D G Turner
2014-05-10GUI: Add "debuglevel" command to Debugger base class.D G Turner
This allows the debug level to be changed at runtime from the debug console.
2014-04-06GUI: Tab cycling handles multiple themes.Zerophase
First visible tab moves up when a theme's width cannot fit another tab.
2014-04-01GUI: Fix tab cycling when total tabs increase.Zerophase
Tab cycling ignores tab width, and slides correctly for larger tab counts.
2014-04-01GUI: Add Tab cycling to TabWidgetZerophase
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu.
2014-03-09I18N: Update translation data fileThierry Crozat
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18GUI: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-15AVALANCHE: Repair rest of the credits.uruk
2014-01-11GUI: Fix menu layout for low-res classic themeMarcus Comstedt
Since clipping is now in place for strings, having text widgets which are 4 pixels high will no longer work. Remade the layout to set better heights, and remove some spacing instead.
2014-01-02BUILD: Support libedit readline wrapperWillem Jan Palenstijn
This is used in Mac OS X. Thanks to waltervn for pointing this out and testing.
2014-01-01JANITORIAL: Update copyright yearEugene Sandulenko
2013-11-24GUI: Do not draw text outside edit rect in EditableWidget.Johannes Schickel
2013-11-24GUI: Fix undrawing caret glitch when the edit text is inversed.Johannes Schickel
This is prominently visible in the list based save/load chooser since the edit string is drawn on a special green background there. When the caret is at the end of the edit string this would result in the green color missing at the place of the (undrawn) caret. To avoid this we simply draw a fake space now.
2013-11-24GUI: Document EditableWidget::getEditRect.Johannes Schickel