Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-28 | GUI: change FullScreen into fullscreen | Ben Castricum | |
This makes it consistant with other references to fullscreen. | |||
2014-08-22 | GUI: s/savegame/saved game/ | Ben Castricum | |
Makes it consistant throughout the GUI | |||
2014-08-22 | GUI: Fix description of game specific extraPath | Ben Castricum | |
2014-08-16 | I18N: Update translations from source code | Thierry Crozat | |
2014-08-16 | GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/ | Ben Castricum | |
2014-08-16 | GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/ | Ben Castricum | |
2014-08-12 | CREDITS: Add credits for CGE2. | uruk | |
2014-07-11 | CREDITS: Add Haiku port maintained by Luc Schrijvers | Sven Hesse | |
Quoth Luc Schrijvers (Begasus) on scummvm-devel: "Haiku is stepping up and there is a recipe (script to build scummvm) in the haikuporters git repo [...] I'll still do a full build and make it available for download that could be upped on your download page when ready" | |||
2014-07-11 | CREDITS: Retire BeOS porter Stefan Parviainen | Sven Hesse | |
Quoth Luc Schrijvers (Begasus) on scummvm-devel: "BeOS isn't maintained anymore (latest version still working on BeOS was something like 1.0." | |||
2014-07-11 | I18N: Fix "go up" and "misc" in the Norwegian (bokmål/nynorsk) translation. | Einar Johan Trøan Sømåen | |
2014-07-10 | GUI: Treat bundles as directories in the OS X file browser | Thierry Crozat | |
This allows selecting an app bundle when adding a game, which is what is expected for the LucasArts Steam mac games. | |||
2014-07-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2014-07-06 | I18N: Update Italian translation (from patch #1608) | Thierry Crozat | |
2014-07-05 | I18N: Update French translation | Thierry Crozat | |
2014-07-02 | I18N: Regenerate the translations data file | Thierry Crozat | |
2014-07-01 | I18N: update translations.dat | Eugene Sandulenko | |
2014-06-22 | GUI: Reduce spacing in save/load chooser in the classic theme. | Johannes Schickel | |
This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me. | |||
2014-06-19 | CREDITS: Update to add Fedor to Symbian | Sven Hesse | |
2014-06-09 | GRAPHICS: Allow client code to specify TTF render mode. | Johannes Schickel | |
This allows clients to use the default FreeType2 render mode instead of light. We really only use light as default because that's what looks best with the font we use in our GUI right now (which is the same reason why formerly light was always used in non-monochrome mode). | |||
2014-06-05 | GUI: Allow any cased version of 'all' to toggle all debug flags. | Johannes Schickel | |
This makes it consistent with our matching rules when enabling other debug flags. | |||
2014-06-05 | Merge pull request #465 from digitall/debugRework | Johannes Schickel | |
Add "all" option for debug flags to GUI::Debugger base class. | |||
2014-06-05 | GUI: Recreate default theme. | Johannes Schickel | |
2014-06-05 | GUI: Use sorted file list in scummtheme.py. | Johannes Schickel | |
This will (hopefully) reduce the amount of changes when recreating the themes because the order in which files will be processed is the same unless the sorting differs on systems... | |||
2014-06-05 | COMMON: Add "all" option to debugflag controls in GUI Debugger. | D G Turner | |
2014-05-28 | CREDITS: Update for Voyeur- and MADS-changes | Sven Hesse | |
2014-05-27 | ALL: Introduce typesafe Debugger::registerVar functions. | Johannes Schickel | |
This also adds a FIXME to SCI which registered an enum type as int... | |||
2014-05-27 | GUI: Don't endorse function naming against our guidelines in docu. | Johannes Schickel | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | GUI: Slight naming cleanup in Debugger. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DVar_Register to Debugger::registerVar. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-25 | GUI: Fix compilation | Willem Jan Palenstijn | |
This adds a missing header in the case #ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER | |||
2014-05-15 | GUI: Add usage for "debuglevel" command output in Debugger base class. | D G Turner | |
2014-05-13 | GUI: Clarify "debuglevel" command output in Debugger base class. | D G Turner | |
This should make it clear that -1 is used for disable. | |||
2014-05-12 | GUI: Minor further fixes to "debuglevel" command in Debugger base class. | D G Turner | |
2014-05-10 | GUI: Add "debuglevel" command to Debugger base class. | D G Turner | |
This allows the debug level to be changed at runtime from the debug console. | |||
2014-04-06 | GUI: Tab cycling handles multiple themes. | Zerophase | |
First visible tab moves up when a theme's width cannot fit another tab. | |||
2014-04-01 | GUI: Fix tab cycling when total tabs increase. | Zerophase | |
Tab cycling ignores tab width, and slides correctly for larger tab counts. | |||
2014-04-01 | GUI: Add Tab cycling to TabWidget | Zerophase | |
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu. | |||
2014-03-09 | I18N: Update translation data file | Thierry Crozat | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | GUI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-15 | AVALANCHE: Repair rest of the credits. | uruk | |
2014-01-11 | GUI: Fix menu layout for low-res classic theme | Marcus Comstedt | |
Since clipping is now in place for strings, having text widgets which are 4 pixels high will no longer work. Remade the layout to set better heights, and remove some spacing instead. | |||
2014-01-02 | BUILD: Support libedit readline wrapper | Willem Jan Palenstijn | |
This is used in Mac OS X. Thanks to waltervn for pointing this out and testing. | |||
2014-01-01 | JANITORIAL: Update copyright year | Eugene Sandulenko | |
2013-11-24 | GUI: Do not draw text outside edit rect in EditableWidget. | Johannes Schickel | |
2013-11-24 | GUI: Fix undrawing caret glitch when the edit text is inversed. | Johannes Schickel | |
This is prominently visible in the list based save/load chooser since the edit string is drawn on a special green background there. When the caret is at the end of the edit string this would result in the green color missing at the place of the (undrawn) caret. To avoid this we simply draw a fake space now. | |||
2013-11-24 | GUI: Document EditableWidget::getEditRect. | Johannes Schickel | |