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AgeCommit message (Collapse)Author
2004-11-25Make use of the new graphic primitivesMax Horn
svn-id: r15886
2004-11-21Fixed behaviour of return key in the file browserMax Horn
svn-id: r15852
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-20Changed the FilesystemNode implementation to make it easier to use (client ↵Max Horn
code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) svn-id: r15848
2004-11-19missed destroy object after last changesPaweł Kołodziejski
svn-id: r15843
2004-11-19changed file constructor to dymanicPaweł Kołodziejski
svn-id: r15842
2004-11-19fixed additional not needed white space charPaweł Kołodziejski
svn-id: r15839
2004-11-19not needed chech for unsigned typePaweł Kołodziejski
svn-id: r15838
2004-11-19fixed not defined MAX_PATHPaweł Kołodziejski
svn-id: r15837
2004-11-19ops, commited before older versionPaweł Kołodziejski
svn-id: r15836
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
svn-id: r15816
2004-10-17cleanupMax Horn
svn-id: r15597
2004-10-06Fix bug reported by salty-horse. When list is so short so it fitsEugene Sandulenko
one page, list position gets negative values. This never was triggered until lastselectedgame config file key was introduced. svn-id: r15441
2004-10-06PalmOS updateChris Apers
svn-id: r15432
2004-10-01Patch #896096 (Restoring last selected game selection) with some personal ↵Max Horn
modifications svn-id: r15372
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28including sys/param.h causes several conflicts with symbol names we use, so ↵Max Horn
don't do it svn-id: r15320
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
svn-id: r15319
2004-08-26Ignore case when sorting entries in the launcherMax Horn
svn-id: r14756
2004-08-15Use custom font for the console -> more information visible, helps when ↵Max Horn
using e.g. the 'actors' command svn-id: r14627
2004-08-15Allow char drawing with a custom fontMax Horn
svn-id: r14624
2004-08-15Removed some obsolete stuff; made switching to the alt font less intrusive ↵Max Horn
(you only have to recompile a single file now); foundation for future run-time font switching... svn-id: r14623
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-06Make the global savepath button match the look & feel of the 'local' one; ↵Max Horn
fix bug #916498 svn-id: r14491
2004-07-26Fix label width; properly distinguish between a global default ↵Max Horn
extrapath/savepath, and a target specific one svn-id: r14343
2004-07-21Allow user to select ListWidget entries by typing them (see FR #922921)Max Horn
svn-id: r14295
2004-07-01Backport C&P bug from local treeJames Brown
svn-id: r14143
2004-06-29Add 'Path' tab to launcher, w/ selection for Game, Data and a new 'Extra' path.James Brown
Extrapath is used for pointing to additional game resources - for example, running BS 1 or 2 directly from original CDs, Extrapath would point to the cutscene packs. svn-id: r14125
2004-05-23Applied patch #956989 ("Varous console fixes"). Fingolfin said it lookedTorbjörn Andersson
ok, and as far as I can tell it does fix bugs #941811 and #941814, just as it promised. svn-id: r13849
2004-05-05Maybe this change will cure one of erik's two console bug reports (namely ↵Max Horn
#941811). Maybe not svn-id: r13794
2004-05-05Cleaned up console code a bit - wrap around logic needs workMax Horn
svn-id: r13793
2004-05-05Added generic variable size stack class - COMPLETELY UNTESTED. Really should ↵Max Horn
add some unit tests for this... svn-id: r13776
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-29Make use of Stack templateMax Horn
svn-id: r13430
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-25fix memory leakMax Horn
svn-id: r13381
2004-03-22cleanupMax Horn
svn-id: r13364
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-17Fix (workaround?) for bugs #917700 and #917697Max Horn
svn-id: r13323
2004-03-17Fix for bug #917532 (GUI: BrowserDialog return value)Max Horn
svn-id: r13320
2004-03-15cleanup; added a TODO to Font classMax Horn
svn-id: r13308
2004-03-15Aaargh, didn't mean to commit this...Max Horn
svn-id: r13296
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-13Added FotAQ to the "About" window, after som discussion with Endy about theTorbjörn Andersson
exact wording of it. svn-id: r13249
2004-03-13use 'Surface' in NewGuiMax Horn
svn-id: r13244
2004-03-13Revamped the font code: now it's very easy to switch between the 'original' ↵Max Horn
SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui svn-id: r13243
2004-03-13useful helper method (will be used for improved options dialog)Max Horn
svn-id: r13237