Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-04 | KEYMAPPER: Added Toggle FullScreen action | Tarek Soliman | |
2012-02-03 | GUI: Put bitmap items in the on-screen draw queue when doing buffering. | Johannes Schickel | |
This fixes bug #3482461 "GUI: X image on clear buttons might be vanishing". I am afraid I can't really tell why this fixes the bug though. This is a backport of a small part of MaximRussia's changes to the queueing code. So thanks to him for this fix. | |||
2012-01-31 | CREDITS: Added Daniel Balsom which is a stupid overlook | Eugene Sandulenko | |
2012-01-30 | GUI: Work around bug #3481395. | Johannes Schickel | |
The bug in question is: "LAUNCHER: Can't quit from unsupported game dialog". | |||
2012-01-29 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-01-29 | GUI: Slight formatting fix. | Johannes Schickel | |
2012-01-29 | GUI: Fix compilation with --disable-translation. | Johannes Schickel | |
2012-01-29 | GUI: Add GNU FreeFont TTFs for use with our modern theme. | Johannes Schickel | |
2012-01-29 | GUI: Fix anti-aliased font drawing of checkbox/radio button texts. | Johannes Schickel | |
Formerly the text background was not restored thus every time it got redrawn the text got thicker. | |||
2012-01-29 | GRAPHICS/GUI: Implement charset mapping for TTF fonts. | Johannes Schickel | |
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail. | |||
2012-01-29 | GRAPHICS/GUI: Implement kerning support for Font. | Johannes Schickel | |
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets. | |||
2012-01-29 | GUI: Add support for loading TTF files with ISO-8859-1 charset. | Johannes Schickel | |
2012-01-28 | CREDITS: Added Tom Frost as contributor to WebOS port. | Klaus Reimer | |
2012-01-14 | MACOSX: Replace use of a 10.4 only API by one available since 10.0 | Max Horn | |
2012-01-08 | GUI: Make eraser.bmp a Windows v3 bitmap | Matthew Hoops | |
We don't have proper support for v4 bitmaps | |||
2012-01-07 | KEYMAPPER: Add failsafe code for popping into Keymapper itself | Tarek Soliman | |
Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Only push/pop the gui keymap once per gui session | Tarek Soliman | |
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed. | |||
2012-01-07 | GUI: Rework how the default localized font is managed. | Johannes Schickel | |
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly. | |||
2012-01-07 | GUI: Simplify font loading a bit more. | Johannes Schickel | |
2012-01-06 | GUI: Do an case-insensitive filename comparison. | Johannes Schickel | |
Should be a bit safer, in case there's files with different cases, which match by chance. | |||
2012-01-06 | GUI: Slight cleanup for font/image loading. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Rework BDF font code. | Johannes Schickel | |
2012-01-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-01-01 | MISC: This is year 2012 | Strangerke | |
2011-12-30 | KEYMAPPER: Simplify calling getKeymap | Tarek Soliman | |
2011-12-26 | GUI: Update translation files. | Johannes Schickel | |
2011-12-26 | SCUMM: Add a difficulty selection dialog for Loom FM-Towns. | Johannes Schickel | |
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it. | |||
2011-12-13 | GUI: Handle adding clear buttons that don't exist in layouts | Tarek Soliman | |
The buttons in the keymapper are dynamically generated and don't exist in the layout; They have no name. | |||
2011-12-13 | GUI: Move addClearButton() from options.cpp to widget.cpp | Tarek Soliman | |
This is so it can be used outside options.cpp | |||
2011-12-12 | CREDITS: Mark Cyx as retired | Strangerke | |
2011-12-07 | GUI: Fix and regenerate theme files for y==400 case. | Alyssa Milburn | |
2011-12-07 | GUI: Regenerated theme files for new arrow look | Eugene Sandulenko | |
2011-12-07 | GUI: Improved pop up and scrollbar arrows look | MaximRussia | |
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files | |||
2011-12-05 | GUI: Add new line to error string in debugger. | Johannes Schickel | |
2011-12-05 | GUI: Simplify boolean parsing in our debugger. | Johannes Schickel | |
2011-12-05 | COMMON: Fix styling | Filippos Karapetis | |
2011-12-05 | COMMON: Handle boolean types in the debugger | Filippos Karapetis | |
2011-11-27 | I18N: Update Swedish translation from patch #3443449 | Thierry Crozat | |
2011-11-22 | I18N: Update Hungarian translation from patch #3440606 | Thierry Crozat | |
2011-11-20 | I18N: Update Czech translation from patch #3440467 | Thierry Crozat | |
2011-11-20 | GUI: Update translations by using "make update-translations". | Johannes Schickel | |
2011-11-20 | M4: Removed the M4/MADS engine from trunk | Paul Gilbert | |
2011-11-18 | GUI: Disable speech volume slider in subtitle only mode. | Johannes Schickel | |
2011-11-17 | Merge pull request #114 from tsoliman/keymapper2 | Eugene Sandulenko | |
KEYMAPPER: Keymapper improvements 2 | |||
2011-11-17 | CREDITS: Mark whoozle as retired | Torbjörn Andersson | |
He announced on scummvm-devel that he's leaving. | |||
2011-11-17 | CREDITS: Add myself for Composer. | Alyssa Milburn | |
2011-10-31 | KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoop | Tarek Soliman | |
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev | |||
2011-10-27 | KEYMAPPER: Make sure GuiManager only pops gui keymaps | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog | Tarek Soliman | |
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name | |||
2011-10-27 | GUI: Slight formatting fix. | Johannes Schickel | |