aboutsummaryrefslogtreecommitdiff
path: root/gui
AgeCommit message (Collapse)Author
2004-10-01Patch #896096 (Restoring last selected game selection) with some personal ↵Max Horn
modifications svn-id: r15372
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28including sys/param.h causes several conflicts with symbol names we use, so ↵Max Horn
don't do it svn-id: r15320
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
svn-id: r15319
2004-08-26Ignore case when sorting entries in the launcherMax Horn
svn-id: r14756
2004-08-15Use custom font for the console -> more information visible, helps when ↵Max Horn
using e.g. the 'actors' command svn-id: r14627
2004-08-15Allow char drawing with a custom fontMax Horn
svn-id: r14624
2004-08-15Removed some obsolete stuff; made switching to the alt font less intrusive ↵Max Horn
(you only have to recompile a single file now); foundation for future run-time font switching... svn-id: r14623
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-06Make the global savepath button match the look & feel of the 'local' one; ↵Max Horn
fix bug #916498 svn-id: r14491
2004-07-26Fix label width; properly distinguish between a global default ↵Max Horn
extrapath/savepath, and a target specific one svn-id: r14343
2004-07-21Allow user to select ListWidget entries by typing them (see FR #922921)Max Horn
svn-id: r14295
2004-07-01Backport C&P bug from local treeJames Brown
svn-id: r14143
2004-06-29Add 'Path' tab to launcher, w/ selection for Game, Data and a new 'Extra' path.James Brown
Extrapath is used for pointing to additional game resources - for example, running BS 1 or 2 directly from original CDs, Extrapath would point to the cutscene packs. svn-id: r14125
2004-05-23Applied patch #956989 ("Varous console fixes"). Fingolfin said it lookedTorbjörn Andersson
ok, and as far as I can tell it does fix bugs #941811 and #941814, just as it promised. svn-id: r13849
2004-05-05Maybe this change will cure one of erik's two console bug reports (namely ↵Max Horn
#941811). Maybe not svn-id: r13794
2004-05-05Cleaned up console code a bit - wrap around logic needs workMax Horn
svn-id: r13793
2004-05-05Added generic variable size stack class - COMPLETELY UNTESTED. Really should ↵Max Horn
add some unit tests for this... svn-id: r13776
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-29Make use of Stack templateMax Horn
svn-id: r13430
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-25fix memory leakMax Horn
svn-id: r13381
2004-03-22cleanupMax Horn
svn-id: r13364
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-17Fix (workaround?) for bugs #917700 and #917697Max Horn
svn-id: r13323
2004-03-17Fix for bug #917532 (GUI: BrowserDialog return value)Max Horn
svn-id: r13320
2004-03-15cleanup; added a TODO to Font classMax Horn
svn-id: r13308
2004-03-15Aaargh, didn't mean to commit this...Max Horn
svn-id: r13296
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-03-13Added FotAQ to the "About" window, after som discussion with Endy about theTorbjörn Andersson
exact wording of it. svn-id: r13249
2004-03-13use 'Surface' in NewGuiMax Horn
svn-id: r13244
2004-03-13Revamped the font code: now it's very easy to switch between the 'original' ↵Max Horn
SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui svn-id: r13243
2004-03-13useful helper method (will be used for improved options dialog)Max Horn
svn-id: r13237
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-25remove outdated TODOMax Horn
svn-id: r13058
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24Fix graphic options on WinCENicolas Bacca
svn-id: r13031
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-11fix OSX nav dialog in fullscreen modeMax Horn
svn-id: r12823
2004-02-11This is not a test, I repeat, this is not a test!James Brown
svn-id: r12822
2004-02-09fixed compilationPaweł Kołodziejski
svn-id: r12789
2004-02-09cleanupMax Horn
svn-id: r12781
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-02-07Make use of the MD5-based game detection in the launcherMax Horn
svn-id: r12766
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-01native directory browser on Mac OS XMax Horn
svn-id: r12694
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680