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2008-12-22Tweaked the Modern theme colors to make it look more like it did in the old ↵Jordi Vilalta Prat
renderer svn-id: r35490
2008-12-22Changed the game chooser to make the game candidates not editable and ↵Jordi Vilalta Prat
selectable by pressing enter svn-id: r35489
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
svn-id: r35481
2008-12-22Allow the disabled state of the popup widget to be themedJordi Vilalta Prat
svn-id: r35480
2008-12-17Added KeyConfiguration dialog to classic theme(320 and normal). Updated ↵Lars Persson
KeysDialog to follow xml syntax properly. svn-id: r35416
2008-12-16Set SMALL SCREEN DEVICE settings in ::open function with new UI frameworkLars Persson
svn-id: r35404
2008-12-14Add Tucker engine to creditsEugene Sandulenko
svn-id: r35361
2008-12-03Added Groovie creditsJordi Vilalta Prat
svn-id: r35219
2008-12-01News update: Ender stepping down as project leadMax Horn
svn-id: r35202
2008-11-28Added Cyx to SCUMM creditsMax Horn
svn-id: r35169
2008-11-21Added ArchiveMember::getDisplayName() method; changed ↵Max Horn
ArchiveMember::getName() to always return a name compatible with Archive::openFile() svn-id: r35139
2008-11-21GUI: Simplify ThemeBrowser codeMax Horn
svn-id: r35138
2008-11-20Fixed ZipArchive/FSDirectory creation.Johannes Schickel
svn-id: r35133
2008-11-20GUI: Reduce space used by creditsMax Horn
svn-id: r35127
2008-11-13Moved binary theme parser to tools folder.Vicent Marti
svn-id: r35049
2008-11-13DrawStep parsing added to binary theme parser.Vicent Marti
svn-id: r35048
2008-11-13Binary theme format parser.Vicent Marti
Warning: Work in progress. May erase hard drive. svn-id: r35046
2008-11-13Add newlines at end of files, to squash warning.Travis Howell
svn-id: r35042
2008-11-13cleanupMax Horn
svn-id: r35037
2008-11-12GUI: Blitting the full screen to the backbuffer (or vice versa) can be done ↵Max Horn
with a single memcpy, which is a bit faster than using _vectorRenderer->blitSurface svn-id: r35029
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
svn-id: r35022
2008-11-12GUI: Turn scrollbar width into a theme variableMax Horn
svn-id: r35021
2008-11-12cleanupMax Horn
svn-id: r35020
2008-11-12GUI: Got rid of kBigButtonWidth etc.Max Horn
svn-id: r35019
2008-11-12GUI: Got rid of most 'built-in' variablesMax Horn
svn-id: r35018
2008-11-11Some GUI tweaks to make certain widgets readableMax Horn
svn-id: r35004
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-10Include required headerMax Horn
svn-id: r34985
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-10Added some more whitespace skipping to default theme generation script.Vicent Marti
svn-id: r34982
2008-11-09Fixed an off-by-one error in the save slot gap filling codeFilippos Karapetis
svn-id: r34980
2008-11-09Cleanup and simplificationFilippos Karapetis
svn-id: r34979
2008-11-09Do not allow the user to alter the description of write protected save slots ↵Filippos Karapetis
in the GMM save dialog svn-id: r34978
2008-11-09Prevent double click handling if choose button is disabled. (SaveLoadChooser)Johannes Schickel
svn-id: r34976
2008-11-09Cleanup (and a little bug fix :-P).Johannes Schickel
svn-id: r34975
2008-11-09Disable 'Save' button if no entry is selected in the save chooser.Johannes Schickel
svn-id: r34974
2008-11-09Fixed 'Save'/'Load' button enable/disable triggering.Johannes Schickel
svn-id: r34972
2008-11-09Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵Filippos Karapetis
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970
2008-11-09- The save list iterator should now be synced correctlyFilippos Karapetis
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968
2008-11-09Corrected commentFilippos Karapetis
svn-id: r34967
2008-11-09Gaps in the list of save games are now handled correctly in the GMM ↵Filippos Karapetis
save/load dialogs svn-id: r34966
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
svn-id: r34965
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-09Run xmllint on our *.STX files. Fixed several XML syntax violationsMax Horn
svn-id: r34962
2008-11-09minor tweaksMax Horn
svn-id: r34961
2008-11-09Got rid of some more 'using' usagesMax Horn
svn-id: r34960
2008-11-09Removed many unnecessary #includesMax Horn
svn-id: r34959
2008-11-09Partially merge classes Theme and ThemeEngine (saves another couple KB), ↵Max Horn
somebody (Tanoku?) should do a proper merge svn-id: r34951
2008-11-08Thou shalst never use the 'using' keyword in a header file, lest the wrath ↵Max Horn
of ye fingolfin will crush your sorrow bones to dust... *grrr* ;) svn-id: r34937