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AgeCommit message (Collapse)Author
2012-01-14MACOSX: Replace use of a 10.4 only API by one available since 10.0Max Horn
2012-01-08GUI: Make eraser.bmp a Windows v3 bitmapMatthew Hoops
We don't have proper support for v4 bitmaps
2012-01-07KEYMAPPER: Add failsafe code for popping into Keymapper itselfTarek Soliman
Thanks LordHoto
2012-01-07KEYMAPPER: Only push/pop the gui keymap once per gui sessionTarek Soliman
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed.
2012-01-07GUI: Rework how the default localized font is managed.Johannes Schickel
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
2012-01-07GUI: Simplify font loading a bit more.Johannes Schickel
2012-01-06GUI: Do an case-insensitive filename comparison.Johannes Schickel
Should be a bit safer, in case there's files with different cases, which match by chance.
2012-01-06GUI: Slight cleanup for font/image loading.Johannes Schickel
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2012-01-03I18N: Regenerate translations data fileThierry Crozat
2012-01-01MISC: This is year 2012Strangerke
2011-12-30KEYMAPPER: Simplify calling getKeymapTarek Soliman
2011-12-26GUI: Update translation files.Johannes Schickel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-13GUI: Handle adding clear buttons that don't exist in layoutsTarek Soliman
The buttons in the keymapper are dynamically generated and don't exist in the layout; They have no name.
2011-12-13GUI: Move addClearButton() from options.cpp to widget.cppTarek Soliman
This is so it can be used outside options.cpp
2011-12-12CREDITS: Mark Cyx as retiredStrangerke
2011-12-07GUI: Fix and regenerate theme files for y==400 case.Alyssa Milburn
2011-12-07GUI: Regenerated theme files for new arrow lookEugene Sandulenko
2011-12-07GUI: Improved pop up and scrollbar arrows lookMaximRussia
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files
2011-12-05GUI: Add new line to error string in debugger.Johannes Schickel
2011-12-05GUI: Simplify boolean parsing in our debugger.Johannes Schickel
2011-12-05COMMON: Fix stylingFilippos Karapetis
2011-12-05COMMON: Handle boolean types in the debuggerFilippos Karapetis
2011-11-27I18N: Update Swedish translation from patch #3443449Thierry Crozat
2011-11-22I18N: Update Hungarian translation from patch #3440606Thierry Crozat
2011-11-20I18N: Update Czech translation from patch #3440467Thierry Crozat
2011-11-20GUI: Update translations by using "make update-translations".Johannes Schickel
2011-11-20M4: Removed the M4/MADS engine from trunkPaul Gilbert
2011-11-18GUI: Disable speech volume slider in subtitle only mode.Johannes Schickel
2011-11-17Merge pull request #114 from tsoliman/keymapper2Eugene Sandulenko
KEYMAPPER: Keymapper improvements 2
2011-11-17CREDITS: Mark whoozle as retiredTorbjörn Andersson
He announced on scummvm-devel that he's leaving.
2011-11-17CREDITS: Add myself for Composer.Alyssa Milburn
2011-10-31KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoopTarek Soliman
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev
2011-10-27KEYMAPPER: Make sure GuiManager only pops gui keymapsTarek Soliman
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-10-27GUI: Slight formatting fix.Johannes Schickel
2011-10-25GUI: Fix search clear button when switching themes or resolution.Johannes Schickel
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25LAUNCHER: Fix MIDI override settingEugene Sandulenko
2011-10-25GUI: Show empty savepath as 'Default', not 'None'Eugene Sandulenko
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-25LAUNCHER: Improved clear soundfont buttonEugene Sandulenko
2011-10-25LAUNCHER: benefit from PicButton being derivative of ButtonEugene Sandulenko
2011-10-25GUI: Made PicButtonWidget derivative of ButtonWidgetEugene Sandulenko
2011-10-25LAUNCHER: Do not show clear image in classic themeEugene Sandulenko
2011-10-24I18N: Regenerate translations data fileThierry Crozat
2011-10-24GUI: Fix missing audio drivers in Edit Game dialog.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. Formerly the code used strtok to check for any audio related GUIO flag to be present in _guioptions. Since strtok tokenizes the string this won't really work. I changed it to use strpbrk, which searches a string for any character from a set of characters (in our case flags). The code should now have the same semantics as of before the above mentioned commit. This also gets rid of copying the gui options into a char array and a strncpy call.
2011-10-24GUI: Add GUIO EGA Dithering optionStrangerke
This will be used to disable the EGA dithering option