Age | Commit message (Collapse) | Author |
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svn-id: r49804
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svn-id: r49803
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SCUMM and AdvancedDetector support this feature.
svn-id: r49786
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svn-id: r49785
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svn-id: r49784
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Proper version of patch #2988641: "GSoC: Select drivers in GUI
based on output types". So far only SCUMM engine supports this
feature.
svn-id: r49783
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svn-id: r49779
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svn-id: r49778
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svn-id: r49777
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svn-id: r49775
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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FR #2821514: "GUI: OK and Cancel buttons in option tabs".
Now tabs are visually separated from the buttons.
svn-id: r49770
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svn-id: r49769
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svn-id: r49768
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Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".
Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.
Updated translations and themes.
svn-id: r49767
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Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).
Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.
This is done for giving translators possibility to specify
their own hotkeys.
Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.
Translation files were updated respectively.
svn-id: r49766
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r49454
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svn-id: r49268
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svn-id: r49267
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svn-id: r49266
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The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
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svn-id: r49239
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svn-id: r49133
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pressed by the user.
Formerly the code just casted the "ascii" value of the key event to "byte"
and thus truncating the character value. Now that would be fine, if we
would not allow values >= 256 in the ascii field, for example 322 for F8
which in turn resulted in a "B" added to the editable field. I just added
a check for the values being in the byte range before doing the cast,
which fixes this.
svn-id: r48967
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svn-id: r48935
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svn-id: r48821
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svn-id: r48766
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svn-id: r48650
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svn-id: r48649
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svn-id: r48648
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svn-id: r48646
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svn-id: r48633
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svn-id: r48627
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svn-id: r48592
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svn-id: r48565
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svn-id: r48564
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#2951681)".
svn-id: r48551
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builder section.
svn-id: r48540
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
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svn-id: r48359
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svn-id: r48310
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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svn-id: r48275
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
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and 320x240
svn-id: r48248
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svn-id: r48241
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svn-id: r48240
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engines + GUI and proper keypad handling
svn-id: r48101
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makeZipArchive()
svn-id: r48040
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