Age | Commit message (Collapse) | Author |
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It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
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We do that in CloudManager::replaceStorage(), but I've tried to
eliminate such possibility by adding a check in the StorageWizardDialog.
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Shows OSD message.
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If user's connection seems limited, ScummVM shows a warning message to
prevent using that by accident.
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Looks fine.
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In SDL2 there is SDL_GetClipboardText(), so EditableWidget could support
pasting into it.
No copying yet, as there is no selecting.
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Minor mistakes which lead to build failure in some cases.
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It now has download size and speed labels.
Commit also fixes minor mistake in ConnMan.
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It now keeps track of downloaded bytes.
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It now shows a MessageDialog (its message label is hidden in some
cases).
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It uses Networking::Browser::openUrl().
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Now NetworkReadStream, which is used in DownloadRequest, which is used
in FolderDownloadRequest, returns progress information provided by
libcurl.
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As it's controlled by ScrollContainer also, we have to explicitly
setVisible(true) for "always" visible widgets.
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Now it calls Launcher directly, so it updates games list on success.
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I should've done these in PR, I guess.
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Now it respects outer code's decision to hide or move some widgets
around. Outer code must be CommandReceiver which is set as
ScrollContainer's target.
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It has a visibility issue, but we're already working on it.
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If that's the game, that is.
Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
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It should show the real server's IP over there, but that doesn't work
yet.
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In most cases that's the right one to check. USE_CLOUD is defined when
either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl,
USE_CLOUD still could be defined and linking errors would appear.
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Linking was failing when disabling curl support.
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No actual translations, though. Should be just "Cancel", because "Cancel
download" is too long for lowres mode.
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It now less empty, because if there is no download in progress, user
sees the RemoteBrowser instead of empty dialog. The cancel button is now
in the left bottom corner.
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It was SavesSyncRequest's target even when closed.
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Was adding a path separator even when none is required.
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It now shows the remote and local directories and a progress bar.
Storage now shows OSD messages on download success and failure.
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CloudManager's shortcuts are added too.
The idea is to keep FolderDownload request within Storage, and provide
necessary means to access it. The download is started and cancelled
through the DownloadDialog.
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It now checks the selected local directory, and shows different
MessageDialogs to notify user of mistake or ambiguous situation.
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For the error callback case.
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Because Dropbox has no means to specify files order.
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No wait when "Go up" is pressed. These contents could be invalid,
though. In order to refresh contents, one has to go up one more time and
then get back inside (in root folder - just press "Go up" to refresh
it).
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Init with NULL, ignore callbacks, and such.
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OneDrive and Google Drive paths do not start with '/', so one was unable
to go up to root.
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WIP. Tested with Dropbox.
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The "comparison between signed and unsigned integer expressions" one.
Note that in UploadRequests size() and pos() are acutally signed,
because they could return -1. This commit implies that Requests are
working with such Streams which doesn't.
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This commit also adds LocalWebserver's stopOnIdle().
That means server is not stopped immediately, but only when all clients
are served.
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