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2012-03-29GUI: Fixed scrollbar button highlighting and positioning.Martin Böhm
Fixes bug #3493324.
2012-03-29GUI: Move "I18N" tagged comment to matching strings.Johannes Schickel
The strings are not marked for translation, so I am not sure why the comments are tagged with I18N though.
2012-03-29GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.Johannes Schickel
2012-03-29GUI: Remove unnecessary goto in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Take advantage of Common::String::empty.Johannes Schickel
2012-03-29GUI: Constify some parameters/methods in PredictiveDialog.Johannes Schickel
2012-03-29GUI: Make some static strings in PredictiveDialog static + const.Johannes Schickel
2012-03-29GUI: Don't typedef Common::String in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Get rid of "using namespace Common" in predictivedialog.cpp.Johannes Schickel
2012-03-29GUI: Formatting fixes in the PredictiveDialog code.Johannes Schickel
2012-03-25GUI: Fix for WinCE compile failure after predictive dialog changes.D G Turner
This is probably due to a collision with WinCE toolchain system define, so changing the enum from all capitalised to Camel Case constant style.
2012-03-25GUI: Corrected fix for NDS compile failure...D G Turner
Header needed to be in global, not GUI namespace.
2012-03-25GUI: Remove leftover code for the global dithering checkboxFilippos Karapetis
2012-03-25GUI: Fix for NDS compile failure after predictive dialog changes.D G Turner
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25GUI: convert bitmap to make compatiblePaweł Kołodziejski
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
GUI: Game gui options
2012-03-23I18N: Update Czech translation from patch #3508096Thierry Crozat
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-17Merge pull request #203 from fingolfin/guio-cleanupEugene Sandulenko
COMMON: GuiOptions cleanup
2012-03-17Merge pull request #202 from tsoliman/keymapper-nonkey-inputsEugene Sandulenko
KEYMAPPER: Add Gesture Support
2012-03-14I18N: Update Basque translation from patch #3499452Thierry Crozat
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-11I18N: Update translation data fileThierry Crozat
2012-03-11CREDITS: Add credits for Basque translationThierry Crozat
2012-03-07I18N: Regenerate translations data fileThierry Crozat
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
This also makes the keymapper be in charge of keymapping logic
2012-02-29COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.hMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-22ALL: Fix some signed/unsigned comparison warnings.Johannes Schickel
2012-02-21COMMON: add gui options for rendering modesathrxx
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
ALL: Avoid using is* macros from ctype.h
2012-02-21KEYMAPPER: Remove automapping dead codeTarek Soliman
2012-02-20GUI: Rewrite AA rounded square rendererWillem Jan Palenstijn
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills.
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-20KEYMAPPER: Move F7 and F8 handling to DefaultEventMapperTarek Soliman
2012-02-19I18N: Regenerate translations data fileThierry Crozat
2012-02-16I18N: Regenerate translations.datEugene Sandulenko
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2012-02-13KEYMAPPER: Fix Action ctor args in most keymapsTarek Soliman
2012-02-04KEYMAPPER: Added Toggle FullScreen actionTarek Soliman
2012-02-03GUI: Put bitmap items in the on-screen draw queue when doing buffering.Johannes Schickel
This fixes bug #3482461 "GUI: X image on clear buttons might be vanishing". I am afraid I can't really tell why this fixes the bug though. This is a backport of a small part of MaximRussia's changes to the queueing code. So thanks to him for this fix.
2012-01-31CREDITS: Added Daniel Balsom which is a stupid overlookEugene Sandulenko