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2016-05-02GUI: Initialize widget paddingEugene Sandulenko
2016-04-17Merge pull request #749 from salty-horse/sticky_buttonsEugene Sandulenko
GUI: Remove 'sticky button' feature
2016-04-17Merge pull request #744 from salty-horse/dialog_focus_mouseEugene Sandulenko
GUI: When dialogs gain focus, inform them of the current mouse position
2016-04-17Merge pull request #740 from fuzzie/readline-dropeventsEugene Sandulenko
DEBUGGER: Drop events when using readline debugger
2016-04-14GUI: Remove 'sticky button' featureOri Avtalion
This feature made pressed buttons wait a few moments before returning to an unpressed state. It was half-implemented, and caused several visual bugs. Fixes #7083.
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-13GUI: Remove highlighting when button widget is pressedOri Avtalion
Without this, buttons would stay highlighted after being un-pressed. Fixes #7094.
2016-04-12Merge pull request #715 from dudola/patch-1Johannes Schickel
GUI: Remove dummy FluidSynth Settings button from Edit Game
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-10I18N: Regenerate translations.datEugene Sandulenko
2016-04-09I18N: Regenerate translations data fileThierry Crozat
2016-04-06GUI: When dialogs gain focus, inform them of the current mouse positionOri Avtalion
Previously, they only reacted to the mouse position once it was moved. This meant that if the cursor was on a button that just gained focus, it did not highlight. Fixes #7101.
2016-04-05GUI: Increase update screen rate to 60HzLothar Serra Mari
2016-04-05GUI: Update _lastRedraw before calling updateScreenLothar Serra Mari
This reduces the cursor lags on some systems.
2016-04-03I18N: Regenerate translations data fileThierry Crozat
2016-04-03Merge pull request #735 from sev-/updates-guiEugene Sandulenko
UPDATES: Add GUI. Opt-in dialog and Options
2016-04-02I18N: Regenerate translations data fileThierry Crozat
2016-04-02CREDITS: Adding myself as OS X packagerThierry Crozat
2016-04-01UPDATES: Remove an unneeded checkEugene Sandulenko
2016-04-01UPDATES: Implement and use method for normalizing interval value to accepted ↵Eugene Sandulenko
values
2016-04-01I18N: Update translations template from source codeBastien Bouclet
2016-04-01DEBUGGER: Drop events when using readline debuggerAlyssa Milburn
This should avoid the readline debugger causing Windows to decide that ScummVM is unresponsive, by dropping incoming events in the idle callback.
2016-04-01GUI: Remove dummy FluidSynth Settings button from Edit Game.dudola
The FluidSynth Settings button actually works only from the Options dialog. https://sourceforge.net/p/scummvm/bugs/6821/
2016-03-31UPDATES: Normalize updates_check valueEugene Sandulenko
2016-03-31GUI: Sync built-in themeEugene Sandulenko
2016-03-31UPDATES: Implement Check now button in OptionsEugene Sandulenko
2016-03-31UPDATES: Got rid of hardcoded update intervals listEugene Sandulenko
2016-03-31UPDATES: Merge two steps into oneEugene Sandulenko
2016-03-30UPDATES: Hook dialogs to UpdateManagerEugene Sandulenko
2016-03-30UPDATES: Made dialog functionalEugene Sandulenko
2016-03-30GUI: Implement immediate coordinate mode for PopUp widgetEugene Sandulenko
2016-03-30UPDATES: Beginnings of the update frequency controlEugene Sandulenko
2016-03-30UPDATES: Improve update dialog messageEugene Sandulenko
2016-03-30GUI: Enhanced StaticTextWidget with font styleEugene Sandulenko
2016-03-29GUI: Added initial implementation for Updates opt-in wizardEugene Sandulenko
2016-03-29GUI: Store secelcted update frequency in configEugene Sandulenko
2016-03-29GUI: Added stub for Update frequency check widgets.Eugene Sandulenko
2016-03-28I18N: Regenerate translations.datEugene Sandulenko
2016-03-28I18N: Update translations template from source codeThierry Crozat
2016-03-27GUI: Improve handling of button presses while moving the cursorOri Avtalion
Keep track of where a mouse press started when deciding how mouse-over and mouse-up should behave. This handles the following situations: 1) If a mouse press starts outside a button (e.g. the UI background), mouse-up inside the button has no effect. Previously, it triggered a button click. 2) If a mouse press starts inside a button, the cursor moves outside of its region, then back inside, the button will show as pressed. Previously, it showed as highlighted instead of pressed.
2016-03-25EVENTRECORDER: Fix incorrect check which prevented records from replayEugene Sandulenko
2016-03-23GUI: Fix constant names mentioned in commentOri Avtalion
2016-03-19I18N: Regenerate translations data fileThierry Crozat
2016-02-28GUI: Don't crash on empty dictionary in predictive dialogTorbjörn Andersson
2016-02-28GUI: Fix two leaks in predictive dialogTorbjörn Andersson
2016-02-26CREDITS: Added myself as GCW0 porterEugene Sandulenko
2016-02-26I18N: Fix type in Danish translationThierry Crozat
2016-02-26I18N: Regenerate translations data fileThierry Crozat
2016-02-26I18N: Update Norwegian translations (Bokmaal/Nynorsk)Einar Johan Trøan Sømåen
2016-02-25I18N: Regenerate translations data fileThierry Crozat