Age | Commit message (Collapse) | Author |
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Added prefixes, used debug(9).
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Now it's not hardcoded based on USE_SDL_NET, but one or another value is
used depending on currently selected LocalWebserver's port.
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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If it was completely clipped out (empty rectangle), it was drawing the
whole text ("empty means no clipping"), so I had to detect such cases
and change textArea to one small pixel.
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It now hides code fields not just when built with SDL_Net, but also when
LocalWebserver's using default port.
So that's why NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined
in localwebserver.h now.
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It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
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We do that in CloudManager::replaceStorage(), but I've tried to
eliminate such possibility by adding a check in the StorageWizardDialog.
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Shows OSD message.
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If user's connection seems limited, ScummVM shows a warning message to
prevent using that by accident.
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Looks fine.
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In SDL2 there is SDL_GetClipboardText(), so EditableWidget could support
pasting into it.
No copying yet, as there is no selecting.
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Minor mistakes which lead to build failure in some cases.
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It now has download size and speed labels.
Commit also fixes minor mistake in ConnMan.
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It now keeps track of downloaded bytes.
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It now shows a MessageDialog (its message label is hidden in some
cases).
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It uses Networking::Browser::openUrl().
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Now NetworkReadStream, which is used in DownloadRequest, which is used
in FolderDownloadRequest, returns progress information provided by
libcurl.
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As it's controlled by ScrollContainer also, we have to explicitly
setVisible(true) for "always" visible widgets.
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Now it calls Launcher directly, so it updates games list on success.
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I should've done these in PR, I guess.
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Now it respects outer code's decision to hide or move some widgets
around. Outer code must be CommandReceiver which is set as
ScrollContainer's target.
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It has a visibility issue, but we're already working on it.
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If that's the game, that is.
Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
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It should show the real server's IP over there, but that doesn't work
yet.
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In most cases that's the right one to check. USE_CLOUD is defined when
either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl,
USE_CLOUD still could be defined and linking errors would appear.
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Linking was failing when disabling curl support.
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No actual translations, though. Should be just "Cancel", because "Cancel
download" is too long for lowres mode.
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It now less empty, because if there is no download in progress, user
sees the RemoteBrowser instead of empty dialog. The cancel button is now
in the left bottom corner.
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It was SavesSyncRequest's target even when closed.
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Was adding a path separator even when none is required.
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It now shows the remote and local directories and a progress bar.
Storage now shows OSD messages on download success and failure.
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CloudManager's shortcuts are added too.
The idea is to keep FolderDownload request within Storage, and provide
necessary means to access it. The download is started and cancelled
through the DownloadDialog.
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It now checks the selected local directory, and shows different
MessageDialogs to notify user of mistake or ambiguous situation.
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For the error callback case.
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Because Dropbox has no means to specify files order.
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No wait when "Go up" is pressed. These contents could be invalid,
though. In order to refresh contents, one has to go up one more time and
then get back inside (in root folder - just press "Go up" to refresh
it).
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Init with NULL, ignore callbacks, and such.
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