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2019-07-27CREDITS: Add myself and Cryomni3D engineLe Philousophe
2019-07-22I18N: Regenerate translations data fileThierry Crozat
2019-07-08I18N: Regenerate translations data fileThierry Crozat
2019-06-24I18N: Regenerate translations data fileThierry Crozat
2019-06-21ANDROID: Move isConnectionLimited into OSystemCameron Cawley
2019-06-19I18N: Regenerate translations data fileThierry Crozat
2019-06-11I18N: Regenerate translations data fileThierry Crozat
2019-06-07CREDITS: Add cpasjuste and myself to Nintendo Switchrsn8887
2019-06-04I18N: Regenerate translations data fileThierry Crozat
2019-05-30I18N: Regenerate translations data fileThierry Crozat
2019-05-22I18N: Regenerate translations data fileThierry Crozat
2019-05-12Revert "CREDITS: mark Vicent Marti as retired"Filippos Karapetis
This reverts commit 62cf04f5022953542540ab0d1a3dca4aae9adf18.
2019-05-12CREDITS: mark Vicent Marti as retiredMax Horn
He was last active in 2009 and has long moved on to work on other things.
2019-05-12GUI: Better integration for the unknown game dialog when adding gamesBastien Bouclet
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
2019-05-09CREDITS: Added Max Horn to GUI creditsMax Horn
The GUI system was originally written completely by me, as is easily verifiable by inspecting the commit logs of the gui subdirectory, or e.g. specific files like gui/widget.cpp.
2019-05-06I18N: Regenerate translations data fileThierry Crozat
2019-05-05GUI: Use a truetype font for the debug consoleBastien Bouclet
2019-05-03GUI: Fix Compiler Warning in Unknown Game DialogD G Turner
This is a signed vs. unsigned comparison warning from GCC.
2019-05-01GUI: Remove TTF fonts from the theme archivesCameron Cawley
2019-04-30GUI: Support adding games via Drag and DropCameron Cawley
2019-04-29GUI: Do not abuse the engine name query item to provide a summaryThierry Crozat
The redirect rule on the web site expected only two query items, one with the engine name and another one with the description. However it was a bit lax in its regex and we could pass additional query items as part of either the engine name or description. The unknown game dialog was abusing it to pass a summary. The rewrite rule for the URL on the web site has now been fixed to avoid such abuse. And instead it also adds a summary. So the unknown name dialog should no longer provide one.
2019-04-29GUI: Add "Summary" to bug reports generated by the unknown game dialogLothar Serra Mari
2019-04-29I18N: Regenerate translations data fileThierry Crozat
2019-04-28GUI: Enable report button in unknown game dialogThierry Crozat
2019-04-27I18N: Regenerate translations data fileThierry Crozat
2019-04-27GUI: Update code to access the bug tracker in the unknown game dialogThierry Crozat
The code is still disabled, but it is now in a working state and can be tested by removing the #if 0 and changing the URL to a test server with a redirect rule.
2019-04-18CREDITS: Added sev to Blade Runner creditsPeter Kohaut
Changed order of credits for Blade Runner to alphabetical
2019-04-13I18N: Regenerate translations data fileThierry Crozat
2019-04-13I18N: Regenerate translations data fileThierry Crozat
2019-04-12GUI: Remove transparency from Remastered theme logoMatan Bareket
This fixes ticket #10932
2019-04-06THEME: Remove extranous file from remastered themeMatan Bareket
2019-04-02CREDITS: Proper add Thanasis Antoniou to authorsThanasis Antoniou
2019-04-02BUILD: Fix packaging of the remastered themeLothar Serra Mari
2019-04-02BUILD: Update Remastered text highlight colorMatan Bareket
2019-04-02BUILD: Update Remastered THEMERCMatan Bareket
2019-04-02BUILD: Update Remastered themeMatan Bareket
2019-04-02BUILD: Update default theme to use remasteredMatan Bareket
2019-04-02THEME: Create remastered themeMatan Bareket
2019-03-12GUI: Fix loading new (not already cached) localized fontsThanasis Antoniou
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2019-03-03ALL: Bump copyright year to 2019Lothar Serra Mari
2019-02-16GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focusThierry Crozat
2019-02-16I18N: Regenerate translations data fileThierry Crozat
2019-02-10GUI: Revert of accidental changePeter Kohaut
Revert of a change which I accidentaly commited during bladerunner development.
2019-02-10BLADERUNNER: Use ScummVM functionality for audio volume managementPeter Kohaut
2019-02-06I18N: Regenerate translations data fileThierry Crozat
2019-02-06I18N: Regenerate translations data fileThierry Crozat
2019-02-06I18N: Regenerate translations data fileThierry Crozat
2019-02-06I18N: Regenerate translations data fileThierry Crozat
2019-02-03GUI: Flush debugger prompts on text consoleVhati
When built with enable-text-console and disable-readline, flushing output immediately after printing the debugger prompt, before waiting for input, ensures that external tools can spawn ScummVM, detect the prompt, and pipe in automated responses (e.g., expect scripts). Explicit flushing was necessary at least on Windows, where support for automating terminal input is less sophisticated. Otherwise, the prompt string doesn't make it through the pipe, and both the script and ScummVM get stuck waiting for input.