Age | Commit message (Collapse) | Author |
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It pastes clipboard contents as code into 8 fields of that dialog.
(Clipboard support works with SDL2 only.)
"Open URL" and "Paste" buttons are placed in the left column under the
picture (because there is no room for 4 buttons in the bottom row).
Commit also adds "dropbox.bmp", which is just a square 115x115 picture.
Such pictures are would be used as Storages logos in that dialog.
In lowres there is no left column, so all 4 buttons are in the same row.
None of them are visible, because they are overflowed. Container has to
be added to continue working on them.
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
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Checked by rebuilding ScummVM without SDL_Net in MinGW.
Also fixes StorageWizardDialog's warning about _stopServerOnClose.
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Commit also adds a fix for StorageWizardDialog, where LocalServer was
used even if USE_SDL_NET was undefined.
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Added prefixes, used debug(9).
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Now it's not hardcoded based on USE_SDL_NET, but one or another value is
used depending on currently selected LocalWebserver's port.
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I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
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If it was completely clipped out (empty rectangle), it was drawing the
whole text ("empty means no clipping"), so I had to detect such cases
and change textArea to one small pixel.
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It now hides code fields not just when built with SDL_Net, but also when
LocalWebserver's using default port.
So that's why NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined
in localwebserver.h now.
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It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
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We do that in CloudManager::replaceStorage(), but I've tried to
eliminate such possibility by adding a check in the StorageWizardDialog.
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Shows OSD message.
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If user's connection seems limited, ScummVM shows a warning message to
prevent using that by accident.
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Looks fine.
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In SDL2 there is SDL_GetClipboardText(), so EditableWidget could support
pasting into it.
No copying yet, as there is no selecting.
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Minor mistakes which lead to build failure in some cases.
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It now has download size and speed labels.
Commit also fixes minor mistake in ConnMan.
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It now keeps track of downloaded bytes.
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It now shows a MessageDialog (its message label is hidden in some
cases).
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It uses Networking::Browser::openUrl().
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Now NetworkReadStream, which is used in DownloadRequest, which is used
in FolderDownloadRequest, returns progress information provided by
libcurl.
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As it's controlled by ScrollContainer also, we have to explicitly
setVisible(true) for "always" visible widgets.
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Now it calls Launcher directly, so it updates games list on success.
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I should've done these in PR, I guess.
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Now it respects outer code's decision to hide or move some widgets
around. Outer code must be CommandReceiver which is set as
ScrollContainer's target.
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It has a visibility issue, but we're already working on it.
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If that's the game, that is.
Method is copy-pasted from Launcher, but fixed not to ask the directory
and thus doesn't contain the loop.
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It should show the real server's IP over there, but that doesn't work
yet.
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In most cases that's the right one to check. USE_CLOUD is defined when
either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl,
USE_CLOUD still could be defined and linking errors would appear.
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Linking was failing when disabling curl support.
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No actual translations, though. Should be just "Cancel", because "Cancel
download" is too long for lowres mode.
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It now less empty, because if there is no download in progress, user
sees the RemoteBrowser instead of empty dialog. The cancel button is now
in the left bottom corner.
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It was SavesSyncRequest's target even when closed.
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Was adding a path separator even when none is required.
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It now shows the remote and local directories and a progress bar.
Storage now shows OSD messages on download success and failure.
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CloudManager's shortcuts are added too.
The idea is to keep FolderDownload request within Storage, and provide
necessary means to access it. The download is started and cancelled
through the DownloadDialog.
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It now checks the selected local directory, and shows different
MessageDialogs to notify user of mistake or ambiguous situation.
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