Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-06 | IMAGE: Fix potential memory leaks | Eugene Sandulenko | |
2020-01-02 | OPENGL: Ensure surfaces created by saveScreenshot are the right way up | Cameron Cawley | |
2019-11-10 | IMAGE: Remove unnecessary check from Image::writePNG() | Cameron Cawley | |
Surfaces with pixel formats not supported by libpng are already converted to RGBA, meaning that the check isn't needed. | |||
2019-08-01 | IMAGE: Add a paletted transparency mode flag to PNGDecoder | Paul Gilbert | |
Previously, the PNGDecoder would always convert images that have a palette with a transparent color(s) to a full RGBA surface automatically. There needed to be a way to diable this and keep the image paletted for the Glk engine, since some Infocom V6 game Blorb files reuse the palettes from previous images, so I couldn't have the decoder using the dummy palette that comes with the image | |||
2019-04-28 | IMAGE: Don't perform color conversion when decoding PNGs | Bastien Bouclet | |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2017-09-21 | IMAGE: Remove unused end info structs from PNG code | Colin Snover | |
Thanks to @dafioram for noticing the problem & sending an initial patch, and to @wjp for noticing further that the PNG reader did not even use the end info struct it created either. Fixes Trac#10217. Closes gh-1028. | |||
2017-08-03 | IMAGE: Correct 4-byte image writting pixel format | Simei Yin | |
2017-07-13 | Image: extend writePng for 4-byte pixelFormat | yinsimei | |
2017-07-13 | IMAGE: add flag to skip signature check in png decoder | yinsimei | |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover | |
Closes gh-948. | |||
2016-09-19 | IMAGE: Change PNGDecoder to never delete the input stream | Bastien Bouclet | |
The stream is owned by the caller. Fixes CID 1362842. | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |