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2002-05-06Add raw PCM part to dig .bun decompressor.James Brown
svn-id: r4219
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-04More SMUSH patches by aquadran: Implement code 4.James Brown
svn-id: r4195
2002-05-01Well, one small commit before going to bed to regain the commit kingLionel Ulmer
(damn Arisme :-) ). This fixes a warning found out by Valgrind when playing the Smush movies in TheDig. svn-id: r4170
2002-04-30Added missing Dig smush codecs. Dig movies are now perfect, graphically.James Brown
Thanks Aquadran. svn-id: r4139
2002-04-29Updated SMUSH fix. Thanks aquadran.James Brown
svn-id: r4130
2002-04-29Small inSANE patch for the dig, and start of Dig Audio support.James Brown
It seems to crash using AUTOFREE for some reason. Can someone Valgrind/Purify this for me? svn-id: r4129
2002-04-25Fixed insane palette. Slowed down insane playback (need to find a better way)Vincent Hamm
svn-id: r4080
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-10MorphOS version adapted to v0.2.0Ruediger Hanke
svn-id: r3902
2002-04-02fixed a little glitch that appeared in insane paletteVincent Hamm
svn-id: r3848
2002-04-02Wrote the string map for V7. Gui colors are still badVincent Hamm
svn-id: r3847
2002-03-25Fixed most of the speed issues of insaneVincent Hamm
svn-id: r3833
2002-03-25Various fix in insaneVincent Hamm
svn-id: r3830
2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ↵Vincent Hamm
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795
2002-03-20Now insane stream is unpacked in the main video buffer. So there is no more ↵Vincent Hamm
glitch when going back from insane to scumm. Also less memory is now required during insane playback svn-id: r3794
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-10NEED_SDL_HEADERS shouldn't be defined on the Carbon Mac Port...Mutwin Kraus
svn-id: r3718
2002-03-08Fixed an smush directory errorVincent Hamm
svn-id: r3691
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-06Implemented the cutscene exit key during smush playbackVincent Hamm
svn-id: r3671
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
svn-id: r3670
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669