Age | Commit message (Collapse) | Author |
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* Moved more code out of kyra.cpp.
Specifically moved Kyra1 specific sequence helper functions to sequence.cpp
(and updateKyragemFading() from animator.cpp for the same reason),
and some generic animation functions to animator.cpp. This is mainly
in preparation for Kyra2.
* Additionally, cleaned up my last bugfix a little bit :)
svn-id: r20493
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bugs which overwride the interface. (also in the scene with the ruby tree)
svn-id: r20483
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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(two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').
The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp
svn-id: r20437
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svn-id: r20088
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Reworked the savefiles and extracted the save/load code to saveload.cpp.
svn-id: r19900
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also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames
and implemented color fading of the kyragem in room 210.
svn-id: r19898
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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