Age | Commit message (Collapse) | Author |
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entry window...).
The Load Game menu will now pop up before the last part of the intro is played,
if it has already played once before (as in the original).
Note that the palette is still wrong, and the settings menu is still not implemented.
svn-id: r20210
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where the first button wasn't there), and the missing text on exit buttons.
svn-id: r20166
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svn-id: r20142
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* Partial GUI implementation
-Loading games and quitting works.
-Colors are wrong in most room; saving and configuration doesn't work.
* Moved stuff around in kyra.h, so struct definitions are adjacent.
* Slight modification of Joostp's mousefix, should be more efficient and still work
svn-id: r20135
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svn-id: r20088
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patterns).
svn-id: r20006
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opcode debug messages, and blocked unnecessary sprite anim script looping.
svn-id: r19992
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cd version
and 'implemented' them.
svn-id: r19988
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is missing yet and one text part that malcolm says).
=> Kyra *should* be completeable now.
Also used KyraEngine:: in all debug calls from the KyraEngine class.
And fixes a bug while drawing shapes.
svn-id: r19928
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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