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2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-01-11Maybe I added wrong include, but at least it let me compileEugene Sandulenko
svn-id: r16535
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-02Fix kyra compileTravis Howell
svn-id: r15969
2004-11-29Fix music volumeEugene Sandulenko
svn-id: r15960
2004-11-28Last one... No more MT-32 pass-through.Jerome Fisher
svn-id: r15954
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Fix compilationEugene Sandulenko
svn-id: r15866
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-14For MT-32 emu graphics should be initialized before Midi, as it printsEugene Sandulenko
ScummVM version on OSD. Now it works with the emu. svn-id: r15808
2004-11-14Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback ↵James Brown
where hardware synth is unavailable. svn-id: r15807
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-11-10Clean up a bit the script stuff. In particular, resized the command pointers ↵Gregory Montoir
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782
2004-11-10get rid of the gameDataPath stuff as File::open already handles itGregory Montoir
svn-id: r15781
2004-10-16Fix whitespace / code formatting to match out guidelinesMax Horn
svn-id: r15576
2004-10-15Fix opcodes.James Brown
svn-id: r15556
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554
2004-07-31Less irritating place for this messageMax Horn
svn-id: r14374
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516