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2005-10-22Implemented correct cursor handling.Johannes Schickel
svn-id: r19230
2005-10-18Some fixes:Johannes Schickel
- added support for an external data file for all the resources from the original binary - fixed a typo with malco(l)m - added support for spanish floppy - changes support for unknown languages a bit - some other cleanups svn-id: r19161
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-14Oops. Fixes a bug with wrong filename for intro text in english version.Johannes Schickel
Also gets rid of GF_KYRA* since GI_KYRA* should be used instead. And last but not least fixes text drawing while Kallaks writing scene. svn-id: r19081
2005-10-13Committed patch #1325945 ( KYRA: md5 game detection ) with a few changesJohannes Schickel
and added the story picture in the intro. svn-id: r19068
2005-10-12Applied patch #1320381 (KYRA: Adds speech support to CD version)Johannes Schickel
- changed the seq player - added cdrom version data - changed the resource loader a bit svn-id: r19037
2005-10-06Moved the sequence player into its own class. I'm sure this could beTorbjörn Andersson
cleaned up a bit, but it'll do for now. svn-id: r18946
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
sequence player. He did note - and I agree - that the player could be further cleaned up by placing it in a class of its own, and that it's possible (though not certain) that we won't be needing alternative opcode sets for the floppy and CD versions. But it'll do for now. I don't have time to do any more with it right now. svn-id: r18944
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-09-11committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto.Gregory Montoir
svn-id: r18807
2005-09-10renamed some vars for consistency with the demo tablesGregory Montoir
svn-id: r18803
2005-09-10Add support for non-interactive demo version.Travis Howell
svn-id: r18801
2005-09-10fixed line breaks ; cleanupGregory Montoir
svn-id: r18800
2005-09-09cleanupGregory Montoir
svn-id: r18799
2005-09-08some WIP code, moved Font stuff to Screen classGregory Montoir
svn-id: r18790
2005-09-02added special sequence opcode 8Gregory Montoir
svn-id: r18733
2005-08-31some WIP code, add drawShape()Gregory Montoir
svn-id: r18724
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-10-16Fix whitespace / code formatting to match out guidelinesMax Horn
svn-id: r15576
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516