aboutsummaryrefslogtreecommitdiff
path: root/kyra/kyra.h
AgeCommit message (Collapse)Author
2005-09-08some WIP code, moved Font stuff to Screen classGregory Montoir
svn-id: r18790
2005-09-02added special sequence opcode 8Gregory Montoir
svn-id: r18733
2005-08-31some WIP code, add drawShape()Gregory Montoir
svn-id: r18724
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-10-16Fix whitespace / code formatting to match out guidelinesMax Horn
svn-id: r15576
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516