Age | Commit message (Collapse) | Author |
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Reworked the savefiles and extracted the save/load code to saveload.cpp.
svn-id: r19900
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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svn-id: r19763
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cleaned up a bit, but it'll do for now.
svn-id: r18946
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Eftevaag/vinterstum
svn-id: r18930
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svn-id: r18790
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- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704
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svn-id: r15786
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svn-id: r15719
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svn-id: r15561
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It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.
svn-id: r15554
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svn-id: r13516
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