Age | Commit message (Collapse) | Author |
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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svn-id: r20088
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memory but loads the needed part from the original files if needed.
Also added CHAPTER1.VRM to the default CD filelist to fix that scummvm
quits then looking at items in the CD version. (CHAPTER[2-5].VRM is NOT needed
since they are the same files as CHAPTER1.VRM).
svn-id: r19784
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svn-id: r19142
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- Now only one instance is needed for many scripts
- Fixed a few command procs, but lacks opcode caller
implementation
svn-id: r19064
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- changed the seq player
- added cdrom version data
- changed the resource loader a bit
svn-id: r19037
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svn-id: r18790
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- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704
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svn-id: r18604
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svn-id: r18447
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svn-id: r17975
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svn-id: r16504
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svn-id: r16398
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svn-id: r15811
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svn-id: r15786
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svn-id: r15781
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svn-id: r15555
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It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.
svn-id: r15554
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