Age | Commit message (Collapse) | Author |
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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svn-id: r20088
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svn-id: r19946
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the scene switching code. Now the intro works correctly with a minor graphics glitch.
svn-id: r19588
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started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
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svn-id: r19142
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- Now only one instance is needed for many scripts
- Fixed a few command procs, but lacks opcode caller
implementation
svn-id: r19064
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bigger change -- I didn't want to commit this as part of that.)
svn-id: r18945
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Eftevaag/vinterstum
svn-id: r18930
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svn-id: r18604
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svn-id: r16504
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svn-id: r16398
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svn-id: r15811
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svn-id: r15786
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array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3).
svn-id: r15782
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It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.
svn-id: r15554
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