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path: root/kyra/script.h
AgeCommit message (Collapse)Author
2006-02-091. Replaced the $Header$ tags in the Kyra filesOystein Eftevaag
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-08Fixed script handling a bit.Johannes Schickel
svn-id: r19946
2005-11-13Fixed a bug with the sprite loader and various things related toJohannes Schickel
the scene switching code. Now the intro works correctly with a minor graphics glitch. svn-id: r19588
2005-10-29Implemented some basic opcodes, and basic character drawing, alsoJohannes Schickel
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-13Rewrite of the script interpretation class:Johannes Schickel
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
svn-id: r15786
2004-11-10Clean up a bit the script stuff. In particular, resized the command pointers ↵Gregory Montoir
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554